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Colonization and more

#1
Hello all :) I am playing this game for my first time on X-tream server. And first before i start questions, i got to admit Zorg Empire and Astro Empire are the best online games to play :) Maybe because i wish we as humans could travel into space any time, like you go for shoping with car :) Anyway, at my first planet i got over 400 points, and i would like to colonize a planet, but i don't know how to do it, i searched in Help and FAQ and didnt find it?? Do i need an outpost ship, and what requirenments do i need? What kind of planets or moons is better to colonize, I would need 1 planet or moon for research, one for production and 1 for empire income. How many planets can you colonize, 9 or much more? If anyone is so kind to tell me, i would really appreciate it.

Useless stuff: I FU:;i[] like this game, 1 week and for my first time playing i got 7 rang in climbers, even if its not much, its better than nothing :D

Re: Colonization and more

#2
To colonize, you need to first build a colony ship. To view the requirements for this ship, and other ships, you just need to click on Technologies under Empire Menu. Green ones you have, red ones you have not fulfilled.

Once your colony ship has finished, you colonize a new planet by finding a planet that is not owned by another player (click galaxy, scroll through the systems and galaxies and any slots 1-15 in a system that do NOT have a planet and player name can be selected).

Next is the colonization mission itself. You send this similar to sending transports or attacks. Click fleet (under player menu), type 1 in the colony ship opening, select continue. Enter the co-ordinates you wish to colonize ie 1 1 1 planet (you cannot colonize a moon as moons are formed from battles), you may or may not need to lower the speed to save on fuel. Select continue. Choose the mission as colonize. Do not take any resources with you. Select continue.

As for planets and strategies, here are a few:

Unless things have changed (someone please correct this if true), slots 4-9 and slot 14 give, on average, the largest planets (most fields). Do not keep any planet under 250 fields, and you may even want to up that number to 300 depending on how much infrastructure you want later. The reason is that as you fill the number of fields, you can only get more through terraforming, which is expensive.

Slots in the lower planet slots (ie slot 1) of a system give warmer planets. Slots in the higher planet slots of a systems (ie slot 15) give colder planets. Warmer planets give a very noticeable boost to solar satellite production. Colder planets give a slight boost to deuterium production. For those reasons, I prefer slots 4 and 14 (just my preference, though I am sure others have their own).

Now for where to colonize. A general rule is to spread your planets out. This gives more raiding targets and makes you harder to chase down later on in the game.

An old colonization thread, but with pictures:

viewtopic.php?f=17&t=316
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Death begins with life's first breath, and life begins at the touch of death.

Re: Colonization and more

#3
Hi, more noob questions on colonizing . To be clear, when you say a planet not owned by another player, does inactive player planets count? I have looked around for empty no name planets and there are none around me at all. Or is it that I just choose an empty slot somewhere & `dicover`a planet there?

Re: Colonization and more

#4
Inactives cannot be colonised. Only vacant slots in each system can be. The planets at the top of each system tend to be warmer, therefore solar sats can be more productive there. At the higher numbered planets in each system, they are generally colder, so again, deut mines will be more productive at those numbers. It's a lottery as to what size planet you end up with, for the building slots on each world. You cannot know what size the world will be until you have colonised it! So it may be a case of colonising, finding out that it is too small, then having to abandon it and try another world, you lose the colony ship each time you do this. As to which size to keep, which ones to abandon, my advice would be, any world over 350 building slots, keep, at a push, anything over 300 perhaps. The only world you can't abandon is your original world, 180 building slots, you're stuck with it! Some find it better to colonise a better world straight away, then use it as your main planet. Try not to build too many worlds in one galaxy, later on you will find that you are limiting your raiding and growth. The server you are playing in however, you do have more worlds to play with. Any more questions, there is always someone who will help you out.
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