can i say these are all perspectives.... i am tired of all the reasoning and arguments and back and forth u are wrong i am correct. is it seems like here we all think to ourselves what we think is absolutely correct.
i am asking both ista and gozar and who ever is interested in discussing some real number crunching to find the flaws if any in the current system. give us models that we can look into without any of the personal views. i dont carry any value to what u think is best unless you fail to show why and how. please guys come up with models that can actually be helpful to the developer teams to see that this is effed up and needs changes... or this is gunna counter this flaw and make the game more challenging.
dont just say we need this this this rather give a model...
in this thread dex showed a really good demo on how LLs are the most profitable strategic arsenal to have as its the most cost effective turret u can have. game play wise if a players goal is to get bigger mines and then after hitting a target go fleeting (example rj) u cant say the strategy is wrong.
or take consideration of dex who made an almost impenetrable shell that allowed him to horde any res without risk from any one.... this are called strategies and if a player wants to follow them as long as the game permits u have no right to look down to their playing style.
if it is fleeting u want build reservoir that can vault the daily production without the need for defense and completely depend on fleet to carry out ur affairs in that case the focus should be which new building could be introduced that would obsolete the need for defense but as long as ze is not going through that kind of drastic changes everything is fair game.
i have been always saying RIP extreme players are the biggest turtle harder in game. so does that make u uncomfortable? i hope not cause i know its part of the strategy. and dont tell me how u got to this by fleeting or raiding or just turtling. it is just IMO.
about model propositions .... this game has been pointed out by so many times that the RIP is the biggest flaw as the cost and damage ratio is just not right. there is a new direction the dev team are trying to focus on is with LG and plasma techs. those two of can be appropriated with better balance then we might be going some where.

sorry for ranting again no flame intended no pun intended i am just wishing to see we can through in good ideas original ideas not nag on old stuffs that ze admins and dev team already declared they wont change.
play with what we get is the best way to have fun
cheers to all and FYI i got banned in game who ever hates me can lul at that cause i am luling at it too never gotten auto ban before.
EDIT: forgot to add what i really wanted to say initially in all excitement

i do like the balancing scheme that was suggested. like many of the ships defense was developed rather haphazardly too. if bombers are being re-adjusted i think defense should be readjusted to cope with the changes.
this is not taking us back to square 1 cause both changing will not give us any result as it might be another stalemate, consider this as the right way to come in an stalemate rather than a dis-functioning engine that just halts on its own weight.
Barbaric nomad causing P-A-I-N.