I must question here. Apologies for the gi-normous bump and questioning.
Shandris wrote:GRIMNIR wrote:i agree with all shandris said
ships definitely need to fire individually in a battle, it will improve the game dynamic massively
according to what the admin said they already do fire individually, it just isnt shown...
If each ship fired independently, then they would hit varying stacks in a battle, with some hitting rf on a select stack and others hitting without rf on stacks they do not possess rf on. This would remove the LF fodder glitch that currently exists in ZE and make it so that a balanced fleet becomes a necessity, removing the spam BS for the win that is currently in place. Using the result from where Myrsee got me, neither of us lost rips in the first round. That is ridiculous, because combined, we had over 2000 rips involved in that battle.
To give a good example of this, sim 1k rips w 10k bs vs 1k rips w 10k lf using 18 18 18 wsa for each
Attacker Attacker
Weapons: 180 % Armor: 180 % Shields: 180 %
Type B.ship RIP
Number 10.000 1.000
Weapon 2.464 638.400
Shield 487 168.000
Armor 16.800 2.100.000
Defender Defender
Weapons: 180 % Armor: 180 % Shields: 180 %
Type L. Fighter RIP
Number 10.000 1.000
Weapon 165 492.800
Shield 23 114.800
Armor 840 2.100.000
The attacking fleet fires 136 times for a total of 86.847.040.000 points of damage on the defender. The defender shields absord 91.121.163 points of damage.
The defensive fleet fires back 9 times for a total of 4.436.852.000 points of damage against the attacker. The attacker shields absorb 88.798.181 points of damage.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type RIP
Number 1.000
Weapon 543.200
Shield 114.800
Armor 2.100.000
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type RIP
Number 1.000
Weapon 632.800
Shield 127.400
Armor 2.100.000
The attacking fleet fires 1 times for a total of 543.200.000 points of damage on the defender. The defender shields absord 127.400.000 points of damage.
The defensive fleet fires back 1 times for a total of 632.799.999 points of damage against the attacker. The attacker shields absorb 114.800.000 points of damage.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type RIP
Number 754
Weapon 565.600
Shield 126.000
Armor 2.100.000
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type RIP
Number 802
Weapon 621.600
Shield 151.200
Armor 2.100.000
The attacking fleet fires 1 times for a total of 426.462.400 points of damage on the defender. The defender shields absord 121.262.400 points of damage.
The defensive fleet fires back 1 times for a total of 498.523.200 points of damage against the attacker. The attacker shields absorb 95.004.000 points of damage.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type RIP
Number 562
Weapon 543.200
Shield 131.600
Armor 2.100.000
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type RIP
Number 657
Weapon 464.800
Shield 142.800
Armor 2.100.000
The attacking fleet fires 1 times for a total of 305.278.400 points of damage on the defender. The defender shields absord 93.819.600 points of damage.
The defensive fleet fires back 1 times for a total of 305.373.600 points of damage against the attacker. The attacker shields absorb 73.959.200 points of damage.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type RIP
Number 452
Weapon 582.400
Shield 145.600
Armor 2.100.000
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type RIP
Number 557
Weapon 543.200
Shield 137.200
Armor 2.100.000
The attacking fleet fires 1 times for a total of 263.244.799 points of damage on the defender. The defender shields absord 76.420.400 points of damage.
The defensive fleet fires back 1 times for a total of 302.562.400 points of damage against the attacker. The attacker shields absorb 65.811.199 points of damage.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type RIP
Number 340
Weapon 660.800
Shield 134.400
Armor 2.100.000
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type RIP
Number 469
Weapon 582.400
Shield 119.000
Armor 2.100.000
The attacking fleet fires 1 times for a total of 224.672.000 points of damage on the defender. The defender shields absord 55.810.999 points of damage.
The defensive fleet fires back 1 times for a total of 273.145.600 points of damage against the attacker. The attacker shields absorb 45.696.000 points of damage.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type RIP
Number 127
Weapon 0
Shield 0
Armor 0
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type RIP
Number 348
Weapon 0
Shield 0
Armor 0
The attacking fleet fires times for a total of 131.219.199 points of damage on the defender. The defender shields absord 0 points of damage.
The defensive fleet fires back times for a total of 248.337.599 points of damage against the attacker. The attacker shields absorb 0 points of damage.
The battle ends in a tie !
The attacker has lost a total of 7.147.500.000 units.
The defender has lost a total of 4.920.000.000 units.
A debris field containing 4.884.000.000 units of Metal and 2.356.500.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 18 %
In this case, the attacker does 86 bil in damage in the first round, yes a lot to rf, but the rips continue firing long after the defender's lfs are gone. As a result, a better fleet can be destroyed by a smaller one that should not really do the trick. If ships had fired independently, then this situation could not and should not occur.