How many sims have you guys done???????
Ive compared the results between the current x engine and the new 2.0 Engine.
Lunnies are MUCH more effective vs rips, and do allmost twice the damage they were previously doing with more consitant results.
If anything, Lunnies have been buffed.
For example, heres a sim ive been doing on both of them:
Attacker
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wsap=20/20/20/14
Rips: 40 000
Defender
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wsap=20/20/20/14
Small cargoes: 500 000
Lunar Guardians: 1 000 000
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Current extreme engine:
-Attacker takes between 88 to 243 billion total damage
-Defender ALWAYS losses and takes 122 billion total damage
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New Battle Engine
-Attacker takes between 216 to 300 billion total damage
-Defender takes between 40 to 122 billion total damage
-Defender wins 90% of the time
This is the result of over 50 simulations on both engines.
Do you really think lgs are being nerfed?????????
The direct counters to lunnies (dessies, lf) will do more damage to lunnies (Unlike before where lunnies could steam roll everything) but the damage increase isn't a huge amount, but enough to make dessies viable again.
I would love to see more varried fleet types in this game, so prehaps Battleships and cruisers could get a buff so they don't suck as much (since most players will use them for 1-2 weeks max, then never use them again as soon as they unlock bcs and lgs)
Buff could be increased rf against ecs, ressies etc for example
Re: New Battle Engine 2.0 set for Massacre Debut
#42I have only sim my fleet in speed and mass I have not sim unrealistic number like the one above I resim my last battles were,I have hit fleet I run a few acs one too. I like the battle engine,but I do think rf on some ships need changing we won't be able to lunars stack hit anyone anymore I have ready found good combos of ships to use it wont be the death of lunars but won't be the same everyone will find way of using their ships more damage will happen in battles small and mid size player will have more chances against the biggest players with this new battle engine
Re: New Battle Engine 2.0 set for Massacre Debut
#43To extend your testing results, keep in mind that since RF now works better, all current RF matters more.
Re: New Battle Engine 2.0 set for Massacre Debut
#44Yes they do one sim I got 417 shots in round one but ship values play a part too,and wsa I have simed different wsa tech levels for and against . I believe I have my best ship conbos sim and will start building them and new strategys still tho zorg have u thought about adding some rf for battlecruisers against bombers
Re: New Battle Engine 2.0 set for Massacre Debut
#45Bombers only have rf against defense.... they're not a strong ship.
I hardly see bombers anymore, or a reason for nerfing them .
I hardly see bombers anymore, or a reason for nerfing them .
Re: New Battle Engine 2.0 set for Massacre Debut
#46U will with the New engine 2 bombers kill one bc
Re: New Battle Engine 2.0 set for Massacre Debut
#47Umm... two bombers will obviously kill a bc... two bombers cost a lot more than ONE BC.
That makes complete sense.
There's no reason to nerf bombers jusr because you want bcs to be able to steam roll everything..... jeez
That makes complete sense.
There's no reason to nerf bombers jusr because you want bcs to be able to steam roll everything..... jeez
Re: New Battle Engine 2.0 set for Massacre Debut
#48Bcs job is kill incoming ships bombers should't take out bcs
Re: New Battle Engine 2.0 set for Massacre Debut
#49Its all relative to the total costs of ships involved.
Re: New Battle Engine 2.0 set for Massacre Debut
#50Zorg is spot on with this one.Zorg wrote:Its all relative to the total costs of ships involved.
@mickylove, if bcs are ment to take out incoming ships..... well ..... if you have enough of them they can, but good luck destroying rips with them XD
Please think before you post!
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Im happy with the engine, cruisers and battle ships could do with a slight buff since they have very little rf against very few ships, but It should be an improvement on the current system.
Looking forward to implementation in 2 days!!