#32
by ach
you know, i think if the server was crammed with actives, inactive deletion would not be so bad. here's a couple of thoughts:
1a. this concerns multiple servers, maybe this topic should be moved.
1b. if zorg admin agrees with us, the inactive deletion is too fast. 3 good farms disapeared with no replacements.
1c. dunno if zorg agrees with us on stopping inactive deletion, but the two most active servers seem to be speed, and extreme, where there are a ton of farms [points are lower but faster resource generation helps immensly, especially on extreme, where farms with 10k rapidly gain resources of the magnitude found on the best inactives on standard. on these servers with much more farms, notice that much more happens. compare extreme and speed with massacre. extreme is older than massacre but seems functionally the same aside from inactive deletion. guess which server is more active.
likewise speed is new too. and has less resource generation. and slower fleets. but is WAY more active than massacre.
2. if zorg wants the level of activity on standard to stay the same, STOP DELETING INACTIVES!!! let the quantity of farms grow slowly alongside quantity of the active players. if you want to kill standard you might as well destroy all inactives now. then we will be forced to hit actives, who everyone knows will likely quit, due to an even more hopeless situation.
3. the biggest kick i get out of zorg is stealing a bunch of resources. actives can deprive me of this singular joy by choosing to turtle up, build ninjaing my pathetic fleet.
4. zorg is worried about overcrowding [not that that was gonna happen any time soon, even with no inactive deletion]. why not randomly make planets with with mines and resources that stick around for random amounts of time before self deleting [if someone attacks it the planet MUST not disappear unless you want your email tto catch fire.
5. zorg. it really does not matter so much what you think the game must be. if you are gonna insist on making everyone hit actives, try it in generals or a new server. don't change the current servers, or you annoy current players. what REALLY matters is what the customers perceive. in this case the customers are us. we [for the most part] think eliminating inacttive farms is a REALLY bad idea. listen to us. we play the game [a lot] and will have a better idea of what will work when it comes down to actual gameplay [coding expertise i leave to you]. what matters is not what YOU percieve to be good for the game so much as the player base as a general group. if the game is not fun, why bother playing? if the players perceive changes to the game as making the game too difficult for the underdog, the underdogs will largely stop playing.
to paraphrase a historical figure, ''give me inactive farms, or give me massive mines [level 50+?] capable of simultaneously keeping my current fleet in the air, producing enough for new ships, buildings, defenses, research, AND feeding other players who don't want to sit on their bottoms to grow''
p.s. perhaps people should consider the npc farms as a new part of the game. i know the idea of npcs has arisen in the past.
RL has been a b****. maybe for once I can stay around long enough to make a name for myself...
~the V-mode Fleeter~