The Bear wrote: ↑Thu Apr 13, 2017 4:52 pm
It appears there is a debate about the fairness of using Ruby's.. Granted for those that can afford the to buy them, there is an instant payoff in points and ranking, and for fairness I will openly state that I have and do use that ability. But as a retort to the "unfairness" of this practice. I ask what is different from using this versus playing against others that have greater resources of time to devote to the game. Is it fair to the Ruby user that might only have say 1-2 hours of the days they can play versus those that can play 8-10 hours.. Just a point of view from the other side. I am sure this will generate "wallet warrior" comments and the like, but for those that know me I am open to good and healthy debate..
Fly safe all
The Bear.
Some players can ill afford the time or indeed buy rubies. What about them? Do they get an allowance over and above anything else that other players can raid or buy?
How would you go about this? The time you put in to the game is irrelevant. The question that was raised was that we were led to believe that this new server was going to be a level playing field, this did not happen. That it was going to be free of rubies at least from the outset. Again, this did not happen. What we have again is a disparity between the top and the bottom of the rankings. The players at the top are the players that have bought or transferred rubies from others servers. This level playing field was a little more hilly than players thought it was going to be.
The point with the time issue is, when you join a game like this, then you join knowing how much time you can afford to put in to it. If you haven't got the time, then you don't play the game in the first place. Rubies, if you can afford them, you can march your way past other players who build their accounts through hard work. Some players are unable to buy rubies through the costs involved, myself, I am limited because of the ridiculous service that is PayPal. The game is supposedly "free to play", but there are disadvantages to not being able to buy rubies, those that can buy them have an immediate advantage.
Rubies are the life blood of the game for Zorg. This game is a business, without these sales then Zorg would be unable to function. I have nothing against players buying rubies but, there have been instances recently where a player buys his or her way to an instant fleet with instant techs, get hammered and leaves the game, You see them in permanent v mode. Or, you see players who pretty much seem to be in v mode semi permanently, come out of v mode, ruby up even more fleet, hammer some poor newb who cannot compete with them, then return to v mode before anyone can touch them. So, that newb leaves the game. Is that fair? Perhaps, and I will get hammered for this but, should there be a limit on the number of rubies you can buy within a finite time? Perhaps the maximum permissible in one purchase transaction should be the most you can obtain in each game week? Wouldn't that be more than enough for each week?