Re: Moon destroy's should be ACS defended
#11Yeah gotta agree, you should be able to successfully acs defend during a moon destruct mission.
![Image](http://i172.photobucket.com/albums/w22/Witchywoman_2007/Witchy01-1.jpg)
just to correct what u said there, a return lanx is not a ninja cause the defender sees what the attacker is attacking with. also wanted to forewarn that Zorg pointed out one info that might have been skipped that moon pop are not be acsed which was associated with moon acs defend. those two are two different suggestions if needs to be considered they needs to be approved separately.Zorg wrote:Your best shot should be to ninja the returning RIPs.
Why does every single advantage RIPs have have to be justified with its low speed?Spankie wrote:Crazy as it sounds I have one reason and one reason only to disagree. While other missions are defendable, they must be quickly coordinated. A MD is a very long mission for most and it would be unfairly easy to coordinate or find assistance to defend.
The wrote:Why does every single advantage RIPs have have to be justified with its low speed?Spankie wrote:Crazy as it sounds I have one reason and one reason only to disagree. While other missions are defendable, they must be quickly coordinated. A MD is a very long mission for most and it would be unfairly easy to coordinate or find assistance to defend.
They can destroy moons------>they are slow
They have really big cargo capacity------>they are slow
Their fuel consumption is really low------>they are slow
They have really high attack and shield points------> they are slow
They have a raging RF against pretty much every other ship in game------>they are slow
and now:
The MD mission can't be ACS defended----->they are slow???
If this bug or what ever it is stays this way, it takes that little amount of tactic left in this game (cause of the highly unbalanced RIP power) so basically, anyone with enough RIPs to destroy a certain moon can do it if the moon owners fleet is weaker than his?So why the hell do we have the ability to build ACS depots on moons then if strongest fleets (and those are RIP fleets) can't be stopped?
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I really hope the dev team will correct this for the welfare of the game.
You are the one taking it personally. I just wrote a comment that was a response to pretty much all the topics about RIPs.Spankie wrote: Whatever... I made one simple comment and, as it seems has been regulatory in the forums lately, it was a deep rooted offense to somebody. Get over it, play the game and have some fun!!
We all know that the same rules apply to everyone. That is why this topic is placed in 'Game Suggestions' so we can discuss it and maybe make something that would benefit the gameplay and the community.Spankie wrote:I will learn to adapt no matter what the rules. Zorg rules are for everybody. I find the strengths and weaknesses in each and use/exploit them to my benefit as much as possible. ACS defend away.
And I don't really see the part where you ''adapt no matter what the rules'' and ''find the strengths and weaknesses in each and use/exploit them to your benefit as much as possible'' here.Spankie wrote:Btw if you want a pretty much solid moon, buy some rubies and get one... I did and got a 9991 moon which would take over 300,000 RIPS to get a 25% chance. Thanks Zorg:)