Re: ion idea
#2yeah...but it should be a higher, more advanced weapon that requires a higher ion tech-maybe 10 to 12?
It can't be 10%, that is too much...Maybe 1% for each...maxing out at like 25%
And maybe if the shield tech is higher or something like that to the ion tech, it is harder to 'disable' their turrets
It would be pretty hard to program thou, srry coders. T.T
Well, the thing is that they have to remake the battle sim.
+1 from me though
PS-maybe ion tech might just have a damage bonus?
It can't be 10%, that is too much...Maybe 1% for each...maxing out at like 25%
And maybe if the shield tech is higher or something like that to the ion tech, it is harder to 'disable' their turrets
It would be pretty hard to program thou, srry coders. T.T
Well, the thing is that they have to remake the battle sim.
+1 from me though
PS-maybe ion tech might just have a damage bonus?
Re: ion idea
#5yep, or maybe we can just stick with the damage bonus-also agree with the laser and graviton-
maybe laser is 1%?
graviton like 10%?
maybe laser is 1%?
graviton like 10%?
Re: ion idea
#7Ah to be so naive as to think Zorg marking an idea as approved is that simple
20 GP
The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH
Omega Class Thank You to Devola/Gale for this super amazing sig.
The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH
Omega Class Thank You to Devola/Gale for this super amazing sig.