Re: Azguard
#31I see Alliances as simply a way to learn the ropes faster. Being around more experienced players lets you adapt quicker. I've never thought of an Alliance as "protection."
Istalris wrote:Any player that enters RAWK will be kicked after 6 days inactivity, unless that are V moded. So i doubt we will ever be full of farms.
-Istalris-
I agree with the inactivity part, I'm not quite sure whats up with that. They were intent upon removing everyone below 10k points to T_F but they won't remove their inactives. Doesn't make much sense, but thats why I'm not joining AZG o.O T_F seems to have more organization than they do. (Wow...I'm bashing on my own alliance!Squirrel wrote:All AZG have to do is look at the "Manage Members" list and boot people inactive over 5/6 days. That immediately will change how they are viewed. Like RAWK, we have a strict policy on activity. 5 days inactive and bye bye. For the record, this has only happened once. Im not aware of any ~V~ player actively being farmed, we dont allow it. If our players are attacked, we normally come out on top accidental or otherwise.
And yes, we do have very strict policies on recruitment. Most of us have been allies in previous games and came to this game as a team. Some of our stronger players decided not to continue in this game so we recruited a few more players. We generally look for recruits, players who show skill and dedication and most of all, player whom we can trust. Yes, some people dont make it so they either leave or we remove them if need be. Bar one trial member, I dont believe ~V~ have been on the wrong side of a CR.
I see AZG are trying to train players which I applaud but this is their downfall too. They have bitten off more than they can chew. It would be difficult teaching a class of 79ppl, nevermind an online community. As far as Im concerned, AZG are noobs and as long as they keep up the mentality of world domination by force of numbers the will be seen the same by everyone.
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6 days we think is acceptable, we are adamant that we will never see a RAWKer with a dusty (i) next to their name. People can't always control RL events and may not be able to make it online for 3 days. One player was also recently removed for failing to gain almost any points in nearly a month, he logged purely to keep his account active. We also have a 25 player limit and only accept people we think are able to play well and must be able to handle having a target painted on their chest. Unfortunatley most applicants have trouble stringing a few sentences together.black1 wrote:Istalris wrote:Any player that enters RAWK will be kicked after 6 days inactivity, unless that are V moded. So i doubt we will ever be full of farms.
-Istalris-
My Current members get kicked at 3 days inactivity, unless vacation mode.
I think 6 days is too long and will bring in bad habits later on.
Yours,
Black1
Speaking of which, i must get in touch with Noodle. I feel i have neglected him these past couple of weeks.Slash wrote:RAWK looks for those willing to learn and has mentors to assist those with growth and learning.
I don't know, he seems to be growing fairly well on his own.Slash wrote:You say you want to touch your noodle????![]()
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