We have been thinking the whole concept very carefully and I have to say that the below proposal is quite close to what we have now and what we could improve:
Gozar wrote:
Missions that CAN be fully seen on Phalanx including fleet information.
1. Planet to Planet:- sent on attack, transport, ACS defend, Expedition (outer-space) and outbound Deploy.
2. Planet to DF
3. As above from a Moon following a Moon destruction
Missions that can be Phalanx-ed with limited information to compromise with new fix.
1. Planet to Moon but as stated no times shown or fleet information.
2. Moon to Planet but as stated no times shown or fleet information.
Missions that can NOT be seen on Phalanx.
1. Moon to moon
2. Moon to DF
3. Moon to Expedition (outer-space)
4. Any recalled deploy mission either sent from a Moon or a Planet.
From this proposal, 3 things do not currently happen with the version at hand:
A) Any recalled deploy mission either sent from a Moon or a Planet.
Currently it shows time but not fleet composition. We can accept this proposal and completely remove it (it will show no fleet movement in this case) as it makes full sense.
B) Moon to Planet but as stated no times shown or fleet information.
Our difference right now is that we show fleet info. If we keep it this way, we allow
1)Clinical ACS Defend
2)Blind Ninja
Blind ninja will add some spice to the game. If we conceal fleet info, blind ninjas will still be a choice but who would try it on an unknown fleet ? It is a choice that we need to make and we expect from you all to express your position.
C) Planet to Moon but as stated no times shown or fleet information.
This one is the toughest call. We will need to open all strategy cards here before taking final decision.
Here are all the alternatives:
1)Only return time to planet is detected. Fleet info can or cannot be hidden.
2)No fleet movement detected
3)All visible
Currently it is at 3) and we mostly lean towards 1 with fleet info visible.
We would like to select what is best for the game fun and not what will serve in the short term.
-=-=-=-=-=-=-
We also agree that there should be a slight tweak in MD mission. The options there are:
1)Increase chance of RIP destruction
2)Increase number of rips required for destruction while keeping scaling of moon diameters
3)Improve scaling of moon diameters so it will be more linear. This will also lead to increase of number of rips required.
4)Expand MD destruction mission limitations to other universes
We mostly lean to slight adjustments to both option 1) and 3)
If there is common agreement between the playerbase, we can process both tweaks before the reactivation of Phalanx.
=-=-=-=-=-=-=-=-=
The game needs to evolve and become better. This is why we abandoned what has worked 3 years now. 2 years ago, phalanx usage was free. This has changed. Now we need to further evolve it.