I will start off saying thanx for correcting this issue if it was just a bug.. however.. I am a little confused with the fact that recalled missions are detectable but with NO fleet info.. Ask yourself what good is that.. by the rules of the game only 5 attacks per 24hrs per planet..all a player needs to do is send more than 5 mission say of 1 cargo/recycler for the 1st 5 missions.. then his fleet is safe because because you can not attack the 6th or subsequent fleets..by not knowing what is returning you would also not know what to attack with..this is pointless.
You have in fact fixed nothing..I have read PK suggestions and tho some thought has been put into these they are bias.. from a top fleeter... More so because when your attack fleet is LG based rather than Rip based. Handycapping any player is like saying you have played for 3yrs put in more time than others, but hey so what.. MD acs defend I agree with and feel would be good for the game.. But to increase the loss % on MD is easy to say when you do not use rips.. I have over 10k rips it has taken me 3yrs to get to this level.. but any moon over 9.8k in size needs 20k+ plus rips to destroy it.. a 9.9k moon needs 100k rips by this formula it would need 30yrs of game play before your moon has any real danger.. of course for 250 rubies you have a very big chance of gaining a moon of this size.. so it's cash for safety..
The longer you play this game the more is tried to weaken the top players.. When it was agreed to limit MD mission to 4 I thought it would be per player not in total.. If you think that a player can have 21 moons even if you popped 4 that can be replaced quicker than you can delete.. then there are all the inactive moons they can use as well as their own.. 4 missions are a joke. I would like to see the rule changed so that inactive moons are not included in the 4 MD mission per 24hrs..this would be more balanced. it would also improve game play and make sure players log in more regularly.
Over the last 3yrs I have come to see that any game worth playing has a price.. Even though this game is free to play buying rubies will improve your abilities..of course nothing in life is truly free.. and I understand ZE needs an income to keep the game going... but 250 rubies to gain a almost indestructible moon is pure commercialism. I now feel that a small monthly fee like in EVE or other such games is the better option.. It prevents stupid hackers and reduces multi accounting..and promotes only serious dedicated game players.. I know we all want this game to continue and develop but it has to in the direction that it was designed to.. penalizing the top players for their dedication and effort is not the way, handicapping is stupid.. I am all for ways to help all players.. like making recalled fleets unseen on phalanx.. it helps promote dedicated players who log in to protect their investment.. as PK said only the skilled player is likely to be able to do a blind lanx.. with a 1% chance..? (I would say nearer 10%..lol) ;I apologize for ranting on but after playing this game continuously for 3yrs+ now I feel I have put more time and effort into this game than most.. I also feel very passionate that this game continues as I have made many friends that I wish to continue to interact with.
Best Regards. Gozar
You make some valid points, but how about breaking up the wall of text into paragraphs so people can read a bit easier?-DR
Re: Let's make ZE the game it was intended to be
#12you wine, even though your given a great advantage over smaller players. i mean, if i had 10,000 Rips and could pop a moon and see the fleet no matter if it was going to a moon or not, i be goin nuts, but i dont, and i get to wait and see if my fleet will be safe the next morning.
Re: Let's make ZE the game it was intended to be
#13I believe moon popping should be allowed from any 1 player to another player 4x per 24hours. and inactives unlimited.
Not 4 lots of MD missions a day per player, as the later version reduces the need to use RIPs.
The % of destruction of moon and destruction of RIP's i think is fair, as is the increase to minimum of 25% to prevent spamming 1% chances each day.
The Moon-planet being lanxable isnt only about small players who f/s with only one moon, but to any raider in the game,
to raid you hit others planets, 25% of the time when you do a fleet crash i find its on the planet.. so its not just the fleet saving but the general attacking that gets caught on lanx. making it impossible to do a 'safe' attack unless you are in close proximity, which unless you can afford roamers and rubies you dont do.
Further more to recall and not be seen on lanx, all it takes is to lanx before the recall to write down the whole fleet composition, as it tells you the time the fleet returns, so it isnt a half blind at all. (unless im mistaken as i havent experimented much, and the time on recall is the time it was recalled, in which case all you need to write down extra is the origional launch time and work out how long it had been out for to easily figure out the half blind)
So for Gozars points i think i agree with the whole lot, this expodition f/s is exploitation in 2 ways, a) it shouldnt have a moon option, b) all you have to do is look at the time it takes and count that as the overall time because when you recall even if fleets been out 5 seconds it takes the full time to return, another glitch that needs fixing.
the lanx limitation is to use a moon, balanced by RIP's being able to pop, top players having so many RIP's is balanced (or should be) by 4x against a player, not 4x for a player as is at the moment.
Schinter, you miss the point, i think what gozars saying is, yes its that easy, it shouldnt be. (along with many other points but thats response to your bit)
as for a response somewhere else, Im one of those players who are sitting through V to see if this fixes,
On massacre with 1/2 moons and not using roamers being able to be caught on lanx for any raid attacks and possibly 25% of my f/s's (as it would be for most average point players) makes fleeting pointless. which for a war game is again, pointless.
Not 4 lots of MD missions a day per player, as the later version reduces the need to use RIPs.
The % of destruction of moon and destruction of RIP's i think is fair, as is the increase to minimum of 25% to prevent spamming 1% chances each day.
The Moon-planet being lanxable isnt only about small players who f/s with only one moon, but to any raider in the game,
to raid you hit others planets, 25% of the time when you do a fleet crash i find its on the planet.. so its not just the fleet saving but the general attacking that gets caught on lanx. making it impossible to do a 'safe' attack unless you are in close proximity, which unless you can afford roamers and rubies you dont do.
Further more to recall and not be seen on lanx, all it takes is to lanx before the recall to write down the whole fleet composition, as it tells you the time the fleet returns, so it isnt a half blind at all. (unless im mistaken as i havent experimented much, and the time on recall is the time it was recalled, in which case all you need to write down extra is the origional launch time and work out how long it had been out for to easily figure out the half blind)
So for Gozars points i think i agree with the whole lot, this expodition f/s is exploitation in 2 ways, a) it shouldnt have a moon option, b) all you have to do is look at the time it takes and count that as the overall time because when you recall even if fleets been out 5 seconds it takes the full time to return, another glitch that needs fixing.
the lanx limitation is to use a moon, balanced by RIP's being able to pop, top players having so many RIP's is balanced (or should be) by 4x against a player, not 4x for a player as is at the moment.
Schinter, you miss the point, i think what gozars saying is, yes its that easy, it shouldnt be. (along with many other points but thats response to your bit)
as for a response somewhere else, Im one of those players who are sitting through V to see if this fixes,
On massacre with 1/2 moons and not using roamers being able to be caught on lanx for any raid attacks and possibly 25% of my f/s's (as it would be for most average point players) makes fleeting pointless. which for a war game is again, pointless.
Re: Let's make ZE the game it was intended to be
#14already watched multiple players including one with over 1k rips vm within last few hours over this fix.it didnt just fix slot 16..all missions invovling 1 moon show on lanx now..just incovered rads fleet cause the moon to df mission told me where his fleet returned to.
unless it a 9999 moon no fs can be safe cause the loss of 1 moon..uncovers fleet now no matter the mission type.
dont care if someone played 3 days or 3 years..the 3 day guy should have the same chance to play n grow as that 3 year guy did when he was starting out.of courae not all new accounts get the chance to take over anouther account n crash their old accounts fleet into their new one but still should have same chance to fs their ships as i did back then.
unless it a 9999 moon no fs can be safe cause the loss of 1 moon..uncovers fleet now no matter the mission type.
dont care if someone played 3 days or 3 years..the 3 day guy should have the same chance to play n grow as that 3 year guy did when he was starting out.of courae not all new accounts get the chance to take over anouther account n crash their old accounts fleet into their new one but still should have same chance to fs their ships as i did back then.
Re: Let's make ZE the game it was intended to be
#15another blunder IMO
No Turtle Allowed On This Area
Re: Let's make ZE the game it was intended to be
#16the 'fix' dont bother me.what bothers me is the sudden fix n the baggage that came with it and the direct impact it has.no longer are just simple inactive raids from moons safe.
Re: Let's make ZE the game it was intended to be
#17Now you would need a 9.9k moon to feel safe FSing. And that should still be used with slot 16 moon. Unless you have 2 9.9 moons in the same system.
What good is the recalled missions not showing fleet composition if they can still see the fleet composition before it was recalled?
Last time I was in speed, I can do less than 6 mins same-system attacks. Which means even with a moon, it would be suicidal to launch attacks against planets which last longer than 7 mins if one of your neighbors is stalking you.
What changed?
slot 16 "glitch" is still there, you just need a 9.9 moon with it.
it's no longer safe to send missions to planets even if you launch from a 9.9k moon.
The best option for now IMO is to rollback the change.
A. It seems you can easily change what the lanx shows so just remove recalled "deploy missions" from lanx.
B. If you cannot block expeditions to slot 16 moon then add a warning that it is not allowed. Like that of espionage mission.
A should be implemented first before B.
P.S. Major changes like this should be announced at least a week before it is implemented. I think the playerbase's inputs should be considered too. What happened to the beta testers?
What good is the recalled missions not showing fleet composition if they can still see the fleet composition before it was recalled?
Last time I was in speed, I can do less than 6 mins same-system attacks. Which means even with a moon, it would be suicidal to launch attacks against planets which last longer than 7 mins if one of your neighbors is stalking you.
What changed?
slot 16 "glitch" is still there, you just need a 9.9 moon with it.
it's no longer safe to send missions to planets even if you launch from a 9.9k moon.
The best option for now IMO is to rollback the change.
A. It seems you can easily change what the lanx shows so just remove recalled "deploy missions" from lanx.
B. If you cannot block expeditions to slot 16 moon then add a warning that it is not allowed. Like that of espionage mission.
A should be implemented first before B.
P.S. Major changes like this should be announced at least a week before it is implemented. I think the playerbase's inputs should be considered too. What happened to the beta testers?
I am a liar in every debate
I rule the forces that fuel your hate
when the fire in your heart leaves and comes to an end
then quietly I'll go to sleep
I rule the forces that fuel your hate
when the fire in your heart leaves and comes to an end
then quietly I'll go to sleep
Re: Let's make ZE the game it was intended to be
#18i am not sure if it is the right place to post a comment but... can someone make sure which missions are visible through phalanx and which are not?
i have tried two missions from moon.
Moon to planet -> attack
Moon to df -> recycle
both showed up on phalanx.
all of them on recall are showed up on phalanx.
i will ask one more pole... who thinks that the current setup is a complete waste of time?
waste of time due to the additional work load.
1) phalanx the planet you are going to attack first to see if anyone is sending any defend mission.
2) recheck again with "phalanx" if anyone is trying to ninja you.
all that might not just work cause after you raided... the other guy watching can still hit you on your way back... and then he will be on the shoe you were wearing and be lanxing you back and forth.....
i think zorg loves phalanxing way too much more than its worth.... anyway not sure if that was trolling the last comment. dont care at the moment...
PS: dont find troll just seeing troll written on the message.
i have tried two missions from moon.
Moon to planet -> attack
Moon to df -> recycle
both showed up on phalanx.
all of them on recall are showed up on phalanx.
i will ask one more pole... who thinks that the current setup is a complete waste of time?
waste of time due to the additional work load.
1) phalanx the planet you are going to attack first to see if anyone is sending any defend mission.
2) recheck again with "phalanx" if anyone is trying to ninja you.
all that might not just work cause after you raided... the other guy watching can still hit you on your way back... and then he will be on the shoe you were wearing and be lanxing you back and forth.....
i think zorg loves phalanxing way too much more than its worth.... anyway not sure if that was trolling the last comment. dont care at the moment...
PS: dont find troll just seeing troll written on the message.
Barbaric nomad causing P-A-I-N.
Re: Let's make ZE the game it was intended to be
#19The new changes might be great for people who loves risks. It might be good for people on a level playing field.
Still, it might end up to guessing and figuring out who has the bigger brother online.
...it might be nothing at all too.
What I don't like is there is almost no escape from bigger players who are persistent enough in hunting you.
If you can barely afford moonshots and somebody with the resources decides to stop you, there is almost nothing you can do about it.
It's a fleeter thing. I doubt turtle miners would have anything against it. I actually think it is in their favor.
Still, it might end up to guessing and figuring out who has the bigger brother online.
...it might be nothing at all too.
What I don't like is there is almost no escape from bigger players who are persistent enough in hunting you.
If you can barely afford moonshots and somebody with the resources decides to stop you, there is almost nothing you can do about it.
It's a fleeter thing. I doubt turtle miners would have anything against it. I actually think it is in their favor.
I am a liar in every debate
I rule the forces that fuel your hate
when the fire in your heart leaves and comes to an end
then quietly I'll go to sleep
I rule the forces that fuel your hate
when the fire in your heart leaves and comes to an end
then quietly I'll go to sleep
Re: Let's make ZE the game it was intended to be
#20after having 3 moons destroyed last week and losing a heck of a lot of res to the large players attacking me,i have to say that i feel that this game is totally awesome and i will not quit even if it has bugs to be exploited...and yes i do hope to get some of those almost indestructable moons to ef from...this is a very enjoyable game as it is ,although it does get frustrating at times. hooorah! zorg empire!