Re: Azguard

#21
Azguard are the #1 alliance! #1 for profitability. I find it really funny, I have hit several players (more than several, I lie) and the amount of players who threaten to set AZG on me is unreal. Why would I be scared of AZG, why would anyone? I havent seen ANY decent CRs from them (At least not with them on the right side).

Re: Azguard

#24
Squirrel is correct on a few things, AZGUARD are #1 and hes getting alot of profitability outta them. Alot of AZGUARD members are also inactive, and need to sort their tactics out. However, between AZGUARD and Fraternity we are training alot of players through past experience, i have been playing O---game for around 4 years, and am currently passing some skills and strategies ive learnt to basic players who then may become threats later on. Yeh theres a few inactives and easy farms, but obviously it will be looked into in the foreseen future.

However atm Squirrel is making a hefty profit outta AZGUARD, which shouldnt be happeningin my eyes. ^^ :)

Yours,
Black1
" You Build It.... I'll Recycle It...."

Re: Azguard

#25
Every Alliance (Unless you have some sort of ridiculous requirements) is going to have "failures" who end up quitting or just never properly learn how to play the game.

RAWK has what, like 20 members? AZGUARD has over 60. The probability for these "failures" is larger, since AZG has 3x the members. And you've got to think: If a new player joins and looks for a strong alliance, they are automatically going to look at AZG (Since they are #1) and assume it is full of strong players. Then they get even more new players, which further increases the chance someone there is going to go inactive or get crashed. When you look at the rankings, why would someone join RAWK if they are listed as 4th (If they knew nothing about any of the Alliances)? Someone might try to join ~V~, but from what I understand the requirements for ~V~ are fairly strict, so they are going to try AZGUARD (Who accepts anyone, as far as I know, so its easier to get in).

The reason RAWK and ~V~ don't have as many "bad" players is because they either employ strict requirements or because they aren't ranked #1. Let RAWK get to number one and then see how long it takes before they are full of farms (Assuming they don't have strict requirements, of course). New players flock to the strong alliances and strength is normally determined by ranking. That is how I decided on joining AZG when I first started playing.

You're acting as if the situation and circumstances are equal between the Alliances, when they are obviously not.

Re: Azguard

#26
Any player that enters RAWK will be kicked after 6 days inactivity, unless that are V moded. So i doubt we will ever be full of farms.

-Istalris-
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When people ask me plz because it's shorter than please, i feel inclined to respond no because it's shorter than yes...

Re: Azguard

#27
Farms don't have to be inactive, case and point being AZGUARD. :)

If you start getting new players that refuse to listen to tactics but still stay active (Believe me, there is a plethora of them) then they'll be just as much farms as an inactive. And once you start getting 60 members, its hard to keep track of them all.

Re: Azguard

#28
I think the truth is that weak players look for high ranking alliances for protection and training, whereas strong players are sought after and learn who is who and THEN decide if/who to join, or find some like-minded ppl and create an alliance. Personally I will NEVER seek out the #1 alliance simply because they are #1. I need no skirt to hide behind, I will simply look up the skirts instead:)
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Re: Azguard

#29
I would rather not be on stage. Alliance prove no purpose to me (I know to others it is good, but to me they are useless)
Life is 10% of what happens to me and 90% of how I react to it. ~ John Maxwell

It is an unfortunate fact that we can secure peace only by preparing for war. ~ John F. Kennedy