Do you agree with the proposed tweaks ?

Yes
Total votes: 19 (76%)
No
Total votes: 6 (24%)
Total votes: 25

Re: Proposed further tweak of expedition

#41
big-fat-cow wrote:does this mean if i send out 10k Large Cargo, I could potentially return with 250 million resources?
no, that was true with the old system. i think the ratio's would be adjusted so if you can get a million with an EC then you can get 2.5k with a large cargo.

10% of max cargo capacity

thus you could get 25 million ( at a risk of a fleet worth 150 million)

Re: Proposed further tweak of expedition

#42
xNeroX wrote:
big-fat-cow wrote:does this mean if i send out 10k Large Cargo, I could potentially return with 250 million resources?
no, that was true with the old system. i think the ratio's would be adjusted so if you can get a million with an EC then you can get 2.5k with a large cargo.

10% of max cargo capacity

thus you could get 25 million ( at a risk of a fleet worth 150 million)
This was not true either in the old system.

Re: Proposed further tweak of expedition

#43
The old system had a set max, 5 million metal, 2.49 million crystal and 1.66 million deuterium.
Which could be obtained by sending 1 EC, which was way more profitable then sending 400 LC's.
Now it is a random amount that always seems low, real low.
Sending 1 ship, for example 1 EC, is an auto-failure.
The new max is 1 million resources, I believe.
This new amount could be obtained by sending 40 LC's.
At a cost of 300k metal 300k crystal.
If you hit all the time and you hit max resources it could still be profitable, somewhat.
But more then likely you will not hit max and at most you could hope for would be to hit 2 out of 5 waves.
But with the current system, ships are dropping like flies and resources returned are at best minimum.
Making the current system a waste of programming and above all else not very profitable.

A question to Zorg, is there any time frame as to when this system will be adjusted?
People are waiting to see what will happen and will be making decisions on their future here at ZE based on these new changes.
Resources build ships, ships add to gameplay, adding to the game play makes it more fun.
Being frugal with resources really subtracts from the fun.
I was having a blast building ships and having a war that has been watched by just about everyone on the speed server.
And now I am just bored to death building mines and waiting for resources to slowly accumulate so that I can build more mines, it is terribly dull.
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I'll take 96.875%

Re: Proposed further tweak of expedition

#45
Harry don't flame.
As much as I would love to raid the small inexperienced players to death and then bashing their inactive accounts until they disappear, I prefer to crash bigger players who are more experienced and usually not very profitable unless you can get their fleet and am not a scavenger fleeter.
This thread is not about fleeting it is about expeditions, which is not a glitch but a feature on just about all other clone games and takes more work as you would call it then bashing inactives.
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I'll take 96.875%

Re: Proposed further tweak of expedition

#46
Scag wrote:Harry don't flame.
As much as I would love to raid the small inexperienced players to death and then bashing their inactive accounts until they disappear, I prefer to crash bigger players who are more experienced and usually not very profitable unless you can get their fleet and am not a scavenger fleeter.
This thread is not about fleeting it is about expeditions, which is not a glitch but a feature on just about all other clone games and takes more work as you would call it then bashing inactives.
where is the flame? i only suggest an alternative to getting free resource with zero effort/risk.

this is the way that those before you earned a living here, and your free ride has been terminated, so you better get used to it bro.

There was no flame, however you need to stop provoking arguments with Scag
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Re: Proposed further tweak of expedition

#47
The flame was when you incorrectly suggested that I did not earn my resources.
I would say all the long hours that I spent playing ZE launching ships and risking them took alot more effort and involved a lot more risk then raiding accounts that are just exiting noob protection until they go dead and then raiding their inactive accounts.
Because like you said there is zero effort and zero risk involved with that.
But like I said beating noobs until they quit is not my style.
I'd rather play with them for a while, let them grow, give them a sporting chance and then crush their fleet.
That is what makes the game exciting, crashing big fleets not pummeling on noobs and dead accounts.
I think your animosity towards expeditions is simple a product of you not knowing how to do it in the first place.

And for the last time HBS this thread is for suggestions to further tweak expeditions and not what HBS thinks someone else should be doing to grow their account.
If you do not have an intelligent suggestion as to tweaking expeditions then you should stay out of the thread, we are not here to argue with you about what you think is or is not hard "work" or "earning" resources.
Go earn your resources by crashing someone that can fight back until then you will be nothing more than a scavenger fleeter, with nothing intelligent to add to the conversation.

*EDIT* One last question for HBS real quick, do you really think that I was the first person at ZE to do an expedition?
I didnt find out about expeditions until about 2 weeks before you popped my moon for no reason and because of expeditions I was able to stand up to you and not quit like everyone else you thought you could pick on.
People like you are the exact reason that Expeditions should be returned to the former state.
I retract and do not support any tweakings of expeditions from this point forward.
Tweakings that subtract from gameplay, great idea on that one.

Keep the arguments OUT.


maybe not flaming but definitely trolling.
2. Trolling (posts simply to irritate, annoying comments, or to illicit an anger response) is prohibited in any form
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I'll take 96.875%

Yet another thread about Expeditions

#48
My problem with the expeditions is the introduction of pure gambling to a strategy game. Ultimately the way they are set up is no different than a casino game. It’s just a matter of deciding what you want the payout to be, 101%, 99%; less . . . more?

If after sending out one hundred missions you break even, you have a problem. That being you’ve made it useless to play.

If after sending out one hundred missions you loose, you have a problem. There is no reason for anyone to play at all.

If after sending out one hundred missions you come out ahead, you have a problem. With big numbers it’s a 0 risk way to move forward in the game, so why not base your strategy on it completely.

If there is some mystery combination for profit (like the 1 EC used to be), you have a problem. The veteran alliance will profit and few else will.

My first thought is scrap it and forget it, but I admit the concept intrigues me. It’s different. So maybe we can take a lesson from Vegas.

1. Work towards a big variety of bells and whistled to make the adventure entertaining. Do this to the extent that game operators can easily adjust prizes and odds on a daily basis. That way you occasionally get a unique response, like maybe one day, one lucky guy discovers an artifact that bumps his Weapon’s Tech by one. This can also be done as simple as regular changes in artwork for fancy space scenes or as complicated as finding multiple pieces of a gadget to add to your Computer Tech. Maybe you find a box of super nanites that allow you to instantly finish one project on the planet the expedition originated.

2. Go for the big pay off. No body grinds it out at the roulette table, slots or kraps table. The thrill is that you’re the one guy in a thousand that makes the big pay off. Instead of sometimes getting a 10% return, change it up. Set the odds to one in a thousand for a payoff, but the payoff is 700%.

In other words if a thousand people send one fighter on a mission, everyone looses except the guy who gets 700 back..

3. As I write, I think the only way expeditions work in the long run is to make it a carnival. When you introduce the elite recycler work it into an expedition. One day JoeFleeter sends out a mission and is surprised to see “you have discovered a new kind of ship” Name the thing Joes Recycler and move on to the next fun ideal.
Outside the box? What box?

Re: Proposed further tweak of expedition

#49
Bit of a grave dig just showing how it has changed

The fleet has discovered an inhabited planet! Your explorers have recovered 62.214 of Metal, 31.107 of Crystal and 20.738 of Deuterium
The fleet has been ed into a black hole, it was completely destroyed !
The fleet has been ed into a black hole, it was completely destroyed !
Your explorers went alongside The SuperNova and took great pictures. But they have found no resources

4 Elites stay time 4 hours. You should really just remove expeidtions if you planed on it being pointless.
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