Re: Max allowed planets ?

#11
Macker wrote:Only have experience of speeds planet total but wouldn't mind more and tying it to techs seems a great way to avoid newer players getting farmed and overwhelmed.
Don't know how much work this next suggestion might be but what about an option either on the home planet or empire view to "make this default for all planets".So if you are set up suitably and your concentrating on lunars say you just input on one planet and the rest automatically replicate.Not hard to opt planets out just build what you want on them first before clicking on build all option,so it wouldn't need to have loads of options attached.Someone brighter than me might see a handier way of implementing it but i think it would be a good option for those of us who mainly just build ships,or defenses especially if considering more planets.Even if " default option" isn't viable more planets does sound good.
I've got an idea that may answer this. But it's a big one. Ill make the topic in suggestions and link it for you here

Re: Max allowed planets ?

#13
+1 to tieing the planet amount to the research tech. sounds good. and has better pros than how the game is set up right now. altho i dont think the noobs will like it. i think we should grandfather in everyone who is already in if we implement this.
HARDSTYLE IS THE ONLY STYLE
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Re: Max allowed planets ?

#14
First, I would only change the planet count on new universes.

In my opinion, 10 is enough. Managing more than that is too much for some casual and newer players. I personally don't want to spend all day checking up on 20 planets and enjoy having some free time from this game ;)