Description:
Phalanx is a building that you can construct only on Moons.
You can use Phalanx to detect fleet movement of a planet.
Sample screenshot:
Usage:
1.Go to a moon where you have a phalanx through Overview (click moon icon) or Buildings list at top navigaton bar.
2.Once you are to the moon, go to Galaxy.
3.You can now scan (Phalanx Level * Phalanx Level - 1) systems away (You cannot phalanx to other galaxies)
All fleets from or to this planet will appear in your phalanx.
It costs 5000 deuterium per usage.
Limitations:
-Only planets can be scanned. You cannot scan a moon or outer space (expedition slot).
-Missions towards or from a MOON are completely hidden at all times.
Notes:
-You do not get a warning if someone has phalanxed you.
-Keep an eye for enemy phalanxes by spying their moons to see the level of their phalanx.
-If someone fleet saves from a moon to a df, and the moon is destroyed, the fleet will then show on planet phalanx.
(If you still have questions, please post below)
Re: [Request] Guide to Phalanx
#2Sensor Phalanx is a special building. It can only be built on a moon (and of course takes up a building slot with each level), and is used to find moving fleets within range.
To use this building, you of course need a moon and building slots on that moon (Gotta build lunar base to open up slots on a moon). Once you have the phalanx built, using it is really quite simple. Make sure that you have the correct moon as your current location (You can change your current planet/moon to a different one using the drop down box in the top left corner of the game screen), then click the Galaxy tab, and put your mouse cursor over any planet icon that is within your phalanx's range. Then you just click Phalanx (make sure you have a decent amount of deuterium on the moon, each scan costs 5.000 deuterium!) and it will show you any fleets moving to and from that planet (note: launching fleets from a moon makes them invisible to sensor phalanx scans, only way to make those fleets visible is to destroy the moon they were launched from BEFORE the fleets reach their target!)
Now, like all good things in life, the sensor phalanx has a few drawbacks. It uses 5.000 deuterium for each scan, has a limited range (you can click the name of the building either under buildings or in the technologies page to see the ranges granted by the first 10 levels. The formula for range is phalanx level squared minus 1), and it can only pick up fleets launched from planets.
Below is a copy of the Sensor Phalanx page
To use this building, you of course need a moon and building slots on that moon (Gotta build lunar base to open up slots on a moon). Once you have the phalanx built, using it is really quite simple. Make sure that you have the correct moon as your current location (You can change your current planet/moon to a different one using the drop down box in the top left corner of the game screen), then click the Galaxy tab, and put your mouse cursor over any planet icon that is within your phalanx's range. Then you just click Phalanx (make sure you have a decent amount of deuterium on the moon, each scan costs 5.000 deuterium!) and it will show you any fleets moving to and from that planet (note: launching fleets from a moon makes them invisible to sensor phalanx scans, only way to make those fleets visible is to destroy the moon they were launched from BEFORE the fleets reach their target!)
Now, like all good things in life, the sensor phalanx has a few drawbacks. It uses 5.000 deuterium for each scan, has a limited range (you can click the name of the building either under buildings or in the technologies page to see the ranges granted by the first 10 levels. The formula for range is phalanx level squared minus 1), and it can only pick up fleets launched from planets.
Below is a copy of the Sensor Phalanx page
20 GP
The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH
Omega Class Thank You to Devola/Gale for this super amazing sig.
The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH
Omega Class Thank You to Devola/Gale for this super amazing sig.
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Re: Phalanx Manual
#3Have one question. Sorry if it's already answered.
Will fleet show on phalanx.
Scenario1:
moon1 to moon2 FS(attack moon2): -moon1 gets destroyed before fleet hit
-moon1 gets destroyed after fleet hit
-moon2 gets destroyed before fleet hit
-moon2 gets destroyed after fleet hit.
Scenario2:
moon1 to moon2 FS(deploy mission):-moon1 gets destroyed before fleet land
-moon2 gets destroyed before fleet land
Will fleet show on phalanx.
Scenario1:
moon1 to moon2 FS(attack moon2): -moon1 gets destroyed before fleet hit
-moon1 gets destroyed after fleet hit
-moon2 gets destroyed before fleet hit
-moon2 gets destroyed after fleet hit.
Scenario2:
moon1 to moon2 FS(deploy mission):-moon1 gets destroyed before fleet land
-moon2 gets destroyed before fleet land
Re: Phalanx Manual
#4Scenario 1:lordaragon wrote:Have one question. Sorry if it's already answered.
Will fleet show on phalanx.
Scenario1:
moon1 to moon2 FS(attack moon2): -moon1 gets destroyed before fleet hit
-moon1 gets destroyed after fleet hit
-moon2 gets destroyed before fleet hit
-moon2 gets destroyed after fleet hit.
Scenario2:
moon1 to moon2 FS(deploy mission):-moon1 gets destroyed before fleet land
-moon2 gets destroyed before fleet land
It will show once both moons are destroyed
Scenario 2:
It will show once both moons are destroyed
Re: Phalanx Manual
#5for anyone who can't do the math here are the next levels:
11: 120
12: 143
13: 168
14: 195 (entire galaxy if near middle)
15: 224
16: 255
17: 288
18: 323
19: 360
20: 399 (entire galaxy no matter what in speed.)
As you can see, the phalanx favors those who are close to the center of the galaxy, as fewer levels are needed to cover the whole galaxy.
the formula is (level^2)-1
11: 120
12: 143
13: 168
14: 195 (entire galaxy if near middle)
15: 224
16: 255
17: 288
18: 323
19: 360
20: 399 (entire galaxy no matter what in speed.)
As you can see, the phalanx favors those who are close to the center of the galaxy, as fewer levels are needed to cover the whole galaxy.
the formula is (level^2)-1
Re: Phalanx Manual
#6Sort of frustrating that you have to upgrade it two levels, not one, before using it. (If I made a mistake here, sorry about that)
Re: Phalanx Manual
#7Level one lets you 'lanx planets within the same system as the moon, but no further.
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Re: Phalanx Manual
#9excuse the necropost but there is no way to counter a phalanx without a moon ???
seem's like a tool for bigger players to keep down up and coming planets since they have no chance against it and no warning of it either (if i understand correct)
seem's like a tool for bigger players to keep down up and coming planets since they have no chance against it and no warning of it either (if i understand correct)
Re: Phalanx Manual
#10It may not be the fairest of tools against the newer players but the frequency (or lack there of) that it is used is minimal. For two reasons that i can tell. First, The position of your planet to the enemy planet has to be relatively close because of the massive cost and time to build it up to the higher levels. And secondly, if one does get built up that much, the bigger players have a tendency to target the moon for destruction (At least based on the habits I noticed last time I heard of one being built to a higher level).
Though most of my knowledge is almost a year old, so I am not sure how much of this generation plays out yet.
Either way, fly safe and happy hunting.
Though most of my knowledge is almost a year old, so I am not sure how much of this generation plays out yet.
Either way, fly safe and happy hunting.