Re: Initial thoughts

#21
harryballsac wrote:
Zorg wrote:
neoshagrath wrote:The simulator seem to load only the ships currently on the home planet. It's useless when attacking from a colony.
It loads from current planet.
yes and mine keeps putting in lc's. Why is it doing this??? We are quite capable of adding into the sim the ships we wish to run the sim on.

Originally it was loading from mother planet as Neo said, but it has been fixed (10 mins ago).
It no longer loads recyclers too.

Re: Initial thoughts

#23
Battles have more casualties than usual. Yeah more casualties on both sides but defenses still rebuild at 70%. A heavy nerf on ships but a great positive change for turtles.

Raiders will start to become a dying breed.
Reducing fuel consumptions of ships will greatly even the odds. Farther reach for raiders but flight duration remaining a heavy consequence.
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Re: Initial thoughts

#24
I dont know I made lots and lots of turtle soups (gotta remember to freeze some of that!).

Yes I do take losses but its still profitable. At the early stages anyway. And i think the idea is to use bombers on turtle later on.

Lets wait and see if we wont be able to overcome it before screaming nerf.

Re: Initial thoughts

#26
You guys ruin my momentum. :D

Anyway, the new profile page is awesome! 9/10

The score board looks great all in all.
The Climbers of the week seem pretty useless.
I also don't like the Defender of the week. There is a bit of shame having a name there. :P 8/10?
Last edited by decadence on Fri Oct 21, 2011 10:55 am, edited 1 time in total.
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Re: Initial thoughts

#27
Would it not be better to have the defender of the week calculated only if the result of the attack was either a draw or a loss to the attacker. This way it will show who the best defenders actually are and not just who got smashed to pieces the most :P

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