Hi again,
Regarding particular game suggestions, use the relative thread. There are some decent ideas here but need to be worked out first. Also use it to ask anything about a particular suggestion (ie Elite Recs, all it is already there:
viewtopic.php?p=82604#p82604 ). All replies by Zorg are official.
I saw a good point about emptying a planet from all resources in one go, thus leaving it empty for the next one. Although this is already the case as you can send 5 raid missions one after another and virtually empty the planet, it is still a good point. Again, I think that no one has the time to do calculations in the midst of heavy pillaging and this is what is currently required. Moreover, we want to get rid of the bashing rule for Massacre, therefore emptying a planet would be in one way or another, a reality. So I would still stick to scenario 1, empty in one go with the hideout being the only line of defense for the resources on planet.
But still a very good point that for me pushes the scale towards increasing resource production. Especially if we eventually apply an increase to 75% for DF (current is 60% if I am not wrong ?).
Defense DF generation should be avoided for now.
A hideout destroy mission will occur after the pillage phase, (just like moon destroy) therefore it will require one more attack to grab the resources it used to protect. An interesting idea would be to damage a number of attacking bombers according to numbers sent/hideout level. For example, if you have a level 30 hideout, it should be able to destroy a number of 5 to 500 attacking bombers (example numbers). The more bombers you send,the less this number would be. The destroy chance would also be dependable from the attacking force. A good idea would be to limit the destroy chance to a certain point (ie 75%) while making it that it would be hard to reach it anyway. This could be crucial for players around the same power. In this way, we will prevent Hideout destroy from pillagers and this hopefully will eventually become something which will be considered an act of war for players, as it will require special preparation from the attacker. Of course, we will add the same minimum limit we propose for Moon Destroy; 25% must be reached or else. Finally, regarding hideout, since it will be a completely new concept, we will reserve our right to modify it according to balancing needs as game progresses. This will ensure it will serve its role sooner or later.