i am a bit puzzled. but i will put a challenge to all of you including zorg.
could any of you find me a hit that will take down 100 RIP + 10000 LG.
i would like a good fleet compo that would need an insta jg to hit the target without a close proximity minimum 20 systems. find a fleet that is both economic and wont sustaing too much damage.
i am sure if u can find that u wont have much problem with the sim or engine. but i will have fingers crossed till any one finds one.
Re: RIPs need wimping
#32i wonder if increasing the cost of DS and decreasing the cost of other ships would be effective
Re: RIPs need wimping
#33That would completely mess up rankings though SabbathOne.
Average Person ~ Gale Points: 28
RIP Me.
RIP Me.
Re: RIPs need wimping
#34Reading the subject I don't believe that RIP's Need wimping I believe BC's Need beefing like rj said :S
Re: RIPs need wimping
#35that is because they are at the top. and if u know what is over the top means RIPs are just that. once u have a certain numbers made its vertually improbable that anyone would make any dent against RIPs.
heavy hitting rips has always been an imbalance in ze. but changing that would make it alot interesting but not sure if athe greater community would agree on it.
anyway... about the fleet compo i asked for. anyone?
heavy hitting rips has always been an imbalance in ze. but changing that would make it alot interesting but not sure if athe greater community would agree on it.
anyway... about the fleet compo i asked for. anyone?
Barbaric nomad causing P-A-I-N.
Re: RIPs need wimping
#3670k LGsSPY wrote:anyway... about the fleet compo i asked for. anyone?
Seasons end.
Re: RIPs need wimping
#37Total fleet cost: 8.400.000.000 units.neoshagrath wrote:70k LGsSPY wrote:anyway... about the fleet compo i asked for. anyone?
Chat Administrator ~ 7 Gale Points
Re: RIPs need wimping
#38Defender Loss:1.950.000.000
Debris Metal:660.000.000 Crystal:510.000.000
Debris Metal:660.000.000 Crystal:510.000.000
Seasons end.
Re: RIPs need wimping
#39This is just one of the sims without any fodders.
The attacker has won the battle !
You receive 0 units of Metal, 0 units of Crystal and 0 units of Deuterium.
The attacker has lost a total of 84.360.000 units.
The defender has lost a total of 1.950.000.000 units.
A debris field containing 685.308.000 units of Metal and 535.308.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 19 %
and the following is with 10K probes as fodders.
The attacker has won the battle !
You receive 0 units of Metal, 0 units of Crystal and 0 units of Deuterium.
The attacker has lost a total of 8.500.000 units.
The defender has lost a total of 1.950.000.000 units.
A debris field containing 660.600.000 units of Metal and 514.500.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 19 %
Previously it used to take something around 50k LG for the same result.
but that is why u will want LG instead of BCs. if u wanted the same result with bc lemme just do a single sim and u will see why not. Previously it used to be 2:1 for BC to LG fleet. so i tried 140K bc. following is the big time messup.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type Battlecruiser
Number 126.503
Weapon 1.588
Shield 0
Armor 19.600
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Destroyed!
The attacker has won the battle !
You receive 0 units of Metal, 0 units of Crystal and 0 units of Deuterium.
The attacker has lost a total of 944.790.000 units.
The defender has lost a total of 1.950.000.000 units.
A debris field containing 902.946.000 units of Metal and 833.928.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 19 %
even i add 10K Proves to it u get a result that would take out a big mess of fleet.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type Battlecruiser
Number 112.516
Weapon 1.882
Shield 0
Armor 19.600
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Destroyed!
The attacker has won the battle !
You receive 0 units of Metal, 0 units of Crystal and 0 units of Deuterium.
The attacker has lost a total of 1.932.380.000 units.
The defender has lost a total of 1.950.000.000 units.
A debris field containing 1.155.312.000 units of Metal and 1.174.116.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 19 %
i dont see where is all that bc rf against LGs. as u can see it just takes away a really big chunk of bc fleet because of those rips.
The attacker has won the battle !
You receive 0 units of Metal, 0 units of Crystal and 0 units of Deuterium.
The attacker has lost a total of 84.360.000 units.
The defender has lost a total of 1.950.000.000 units.
A debris field containing 685.308.000 units of Metal and 535.308.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 19 %
and the following is with 10K probes as fodders.
The attacker has won the battle !
You receive 0 units of Metal, 0 units of Crystal and 0 units of Deuterium.
The attacker has lost a total of 8.500.000 units.
The defender has lost a total of 1.950.000.000 units.
A debris field containing 660.600.000 units of Metal and 514.500.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 19 %
Previously it used to take something around 50k LG for the same result.
but that is why u will want LG instead of BCs. if u wanted the same result with bc lemme just do a single sim and u will see why not. Previously it used to be 2:1 for BC to LG fleet. so i tried 140K bc. following is the big time messup.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type Battlecruiser
Number 126.503
Weapon 1.588
Shield 0
Armor 19.600
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Destroyed!
The attacker has won the battle !
You receive 0 units of Metal, 0 units of Crystal and 0 units of Deuterium.
The attacker has lost a total of 944.790.000 units.
The defender has lost a total of 1.950.000.000 units.
A debris field containing 902.946.000 units of Metal and 833.928.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 19 %
even i add 10K Proves to it u get a result that would take out a big mess of fleet.
Attacker Attacker [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Type Battlecruiser
Number 112.516
Weapon 1.882
Shield 0
Armor 19.600
Defender Defender [0:0:0]
Weapons: 180 % Armor: 180 % Shields: 180 %
Destroyed!
The attacker has won the battle !
You receive 0 units of Metal, 0 units of Crystal and 0 units of Deuterium.
The attacker has lost a total of 1.932.380.000 units.
The defender has lost a total of 1.950.000.000 units.
A debris field containing 1.155.312.000 units of Metal and 1.174.116.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 19 %
i dont see where is all that bc rf against LGs. as u can see it just takes away a really big chunk of bc fleet because of those rips.
Barbaric nomad causing P-A-I-N.
Re: RIPs need wimping
#40Is that 140k BCs vs 100 RIPs and 10K LGs
or 140k BCs against 70k LGs?
In both way it ***** really bad, but iI still wonder?
or 140k BCs against 70k LGs?
In both way it ***** really bad, but iI still wonder?
if yer gonna be stupid ya gotta be tough