There has been lots of complaints about LLs being too strong for their price (since they are cheaper than RLs, but with higher values in every other aspect).
Lets take just a single example:
Attacker: 8.000 BCs = converted to metal on a 3:2:1 ratio 1.080.000.000 units of metal (1BC=135.000 metal
Defender: 36.000 LLs = converted to metal on a 3:2:1 ratio 45.900.000 units of meta (1LL=1.275 metal)
As you can see, attackers fleet is 23.5 times more expensive (even bigger if you use a 4:2:1 ratio), but the results are scary. This would usually be a regular raid, but this is what attackers should be willing to risk now:
The attacker has lost a total of 11.130.000 units.
The defender has lost a total of 36.000.000 units.
A debris field containing 2.862.000 units of Metal and 3.816.000 units of Crystal has formed in orbit around The planet.
So the attacker suffers almost 30% of the amount the defender loses. If you consider the fact that 70% of defense recovers, the attacker and the defender lost the same amount, even though attacker spent 23.5 times more on his fleet.
I say we change this, but not too much so it doesn't make a drastic change in game.
If you compare RLs and LLs, you can see that LL's price is 51% of the RL's price, yet LLs have higher Attack and shields.
Rocket Launcher:
Structure points 2.500
Shield Strength 20
Attack Points 80
Light Laser:
Structure points 1.000
Shield Strength 25
Attack Points 100
Since there is no way we can make LLs more expensive because it would influence the rankings, I asked Zorg in chat to run some test, and indeed, he agrees that LLs need a little tweaking, so he told me to write this suggestion thread.
After some test he made the results said it would be fair to lower LLs attacking points to 65, but since it would be a big change, we agreed it should be 70. The simulations are valid and Zorg can confirm it.
18/06/2011 05:46:09 ‹Zorg› you may use The break points i mentioned if you like
18/06/2011 05:46:13 ‹Zorg› they are tested and valid
18/06/2011 05:47:47 ‹Zorg› with weapons 70, The no loss break point is 15 to 1
18/06/2011 05:48:05 ‹Zorg› and ll still stronger than RL
18/06/2011 05:48:33 ‹Zorg› we could try this tweak first on x-treme as a start
If you don't feel the same way I do, feel free to share your opinion, but let's not turn this into a debate on how RIPs beat every defense because they beat every ship too. And the new battle engine affected RIPs.
![Dance :dance:](./images/smilies/icon_dance.gif)
Too bad it affected this too
![Sad :(](./images/smilies/icon_e_sad.gif)
Maybe I should add that Zorg doesn't like the idea of adjusting both RLs and LLs which i proposed (I though RLs should be a bit stronger, and LLs a bit weaker), so try to refrain from sharing similar ideas.
![Wink ;)](./images/smilies/icon_e_wink.gif)