Re: new ship and defence

#13
I'm trying to imagine what progress it would make, but I don't see any.

Would you care to elaborate?

How much would the ship cost? The missle? What would the RF be on the ship? Flesh the idea out some more; make it more like a normal ship/defense info page.
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Re: new ship and defence

#15
are you serious? what is the point of this suggestion if your not even going to explain it. so explain these ships and missiles and what is the point of them.

Re: new ship and defence

#16
the ship has no firepower but reflects everything that comes at it so that its the best ship in the universe, but the reflect missle can change that, it has the same tech so it reflects the reflect, but does not have enough power to reflect anything, on any other ship it would reflect itself
droid, small but strong

Re: new ship and defence

#18
Nice idea, but still not quite finished ... I will edit it, in order not to be so OverPowered, if goes ingame.

Ship Name: Reflector

Resource cost:
Metal: 500 000
Crystal: 400 000
Deuterium: 100 000

Ship details:
Structure Points: 1 000 000
Armor: 600 000
Shield Strength: 0
Attack Points: 0
Cargo Capacity: 10 000
Speed: 5 000

Requirements:

Ship Yard (Level 15)
Combustion Engine (Level 13)
Graviton Technology (Level 2)
Zorg Physics (Level 7)
Armor Technology (Level 10)
Shield Technology (Level 10)
Weapons Technology (Level 12)

Description:

This ship may not have any attack, but it's armor and shields are pretty sufisticated due to. Ship takes 50% of any attacking damage and reflects the other 50% through enemy shield, directly to his armor.

Re: new ship and defence

#19
hardstylex wrote:Nice idea, but still not quite finished ... I will edit it, in order not to be so OverPowered, if goes ingame.

Ship Name: Reflector

Resource cost:
Metal: 500 000
Crystal: 400 000
Deuterium: 100 000

Ship details:
Structure Points: 1 000 000
Armor: 600 000
Shield Strength: 0
Attack Points: 0
Cargo Capacity: 10 000
Speed: 5 000

Requirements:

Ship Yard (Level 15)
Combustion Engine (Level 13)
Graviton Technology (Level 2)
Zorg Physics (Level 7)
Armor Technology (Level 10)
Shield Technology (Level 10)
Weapons Technology (Level 12)

Description:

This ship may not have any attack, but it's armor and shields are pretty sufisticated due to. Ship takes 50% of any attacking damage and reflects the other 50% through enemy shield, directly to his armor.

Still not a fan of this idea, but you have some problems with your description.

1. The Structure points should only be 900.000 points - as deuterium is not calculated in the Structure points.

2. Your description states that its shields are pretty sophisticated but it ship details has shields at 0 - should have the same shield strength as Armor.


Might I suggest that since this a next generation ship requiring Grav 2 and Zorg Physics, that the cost of making a single ship should be comparable to what an Elite Cargo is worth? Maybe bump up the cost to something like:

Resource cost:
Metal: 2. 500.000
Crystal: 1.500.000
Deuterium: 500.000

Thus making the structure points = 4.000.000


Another thing is that it should not have any cargo space as that is not the reason for having one of these ships. The function is for protection from attacks not to store resources.


And lastly, the speed is too fast. Its should be somewhere between 1.000 to 2.500.


Mull this over and incorporate if you desire. ;)
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