First of all, many thanks to those that spent part of their valuable time to create the how-tos in this forum for newbs like me. Regarding the details /logistics of a moonshot, I think I am missing something.
First Question: If I use an arbitrary figure of 1,000,000 resources for a moonshot, that's 40 large cargo ships full of metal (as an example). But, from what I've been reading it seems that cargo ship cargo is not part of the calculation. They are only valued by their construction components (7500m+7500c each). Is that right ? (I would have assumed the contents of the ships' holds would count toward the debris field as well as parts of the ships themselves).
Second Question: Using the same arbitrary example of 1,000,000 resources, That's 67 large cargo ships (unless the cargo counts and would be 40). If we work with the 40, they collectively have 600,000 structure points and 1000 shield strength before research modifications to armor and shields. Since there doesn't appear to be rapid fire against cargo ships, would that mean the equivalent of 201+ plasma cannons would be required to destroy the fleet (@ 3000 attach each)?
Re: Moons Explained
#22First Answer: cargo in an a destroyed fleet is destroyed with the fleet but does NOT add to the DF. Using LCs as in your example, your best chance of getting a moon (19% currently) is with 212 cargoes. Filling them does not help in any way, and in fact the only thing that will happen is you'll find yourself losing that res.
Second Answer: I'm not exactly a whiz at battle specs, but I would recommend using either the provided Battle Sim or Istal's Sim to determine what you need. You can play with the numbers until things appear to turn out well for you. (If you use the Battle Sim, I recommend re-simming it multiple times to ensure accuracy).
Second Answer: I'm not exactly a whiz at battle specs, but I would recommend using either the provided Battle Sim or Istal's Sim to determine what you need. You can play with the numbers until things appear to turn out well for you. (If you use the Battle Sim, I recommend re-simming it multiple times to ensure accuracy).
Forum Moderator: The Chill One ~ Gale Points: 52
The only thing standing between me and immortality is death.
Re: Moons Explained
#23How long does it usually take to make a moon? And how do you keep up the DF,is it by people attacking you constantly like probe attacks??? I'm so new and raw at this game and just acquired the recommended amount of DF resources.
Re: Moons Explained
#24Check out the first couple posts in this thread and that should answer your questions. Moon creation is instantaneous after battle, and only counts the DF from that battle.
Forum Moderator: The Chill One ~ Gale Points: 52
The only thing standing between me and immortality is death.
Re: Moons Explained
#26Nice suggestions. However, i was just hit and as a result, i have a df (400.000 met , 1.800.000 cryst) its been lying there for a few hours now, where is my moon and should i recycle it? Cause if what you say is true, i should've had my moon at once, right?
Re: Moons Explained
#27If it doesn't say you got a moon in the CR, you didn't get a moon.Weresloth wrote:Pardon the double post, but regarding Moon Formation: the DF has to be created instantaneously; moons aren't created by just leaving them sitting around you planet. Always rec your DF.
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Re: Moons Explained
#28Moon Defense
It seems that Moons must have there own defense batteries and shields...It doesn't matter the number of planetary defenses its planet has...
PBH
It seems that Moons must have there own defense batteries and shields...It doesn't matter the number of planetary defenses its planet has...
PBH
Re: Moons Explained
#30First I would like to thank a5climber form your statistical explanation on moon shots. Most informative, and and most helpful.
I believe the chance of moon creation has been raised, 25% is the maximum chance now.(conclusion was from a simulation I ran today)
My question now is, does a ship still render 60% of its metal and crystal cost as debris or has this changed also?
I believe the chance of moon creation has been raised, 25% is the maximum chance now.(conclusion was from a simulation I ran today)
My question now is, does a ship still render 60% of its metal and crystal cost as debris or has this changed also?