Re: [Implemented] Resource storage in Speed.
#101Good implementation, although I would like to see the increase to 1M. Not being greedy, but although I prefer to raid / crash active players, sometimes a good hit just isn't available. And when you are only a few 100K or a few million res away from that next building / tech upgrade and your storage is maxed out, having inactives to hit allows for that extra bit of development without spending more time and fields on storage. Even if the target never built any storage, your share of 1M of each res will make that growth much easier and faster. And growth for all players makes this game more exciting and will help keep players in the game, which is exactly where you want them.
If you cannot rule with open arms, then rule with iron fists.