Re: [Implemented] Resource storage in Speed.
#81we use many fields for storages, and this is causing problems seeing as theres a 300 field cap. many players wont fleet because they cant raid inactives, which is killing growth and causing many players to quit very quickly. Right now I have mostly fleet crashes and raid only actives, this halts their growth and makes me almost invincible. If the storage was 1 million i would raid inactives more often and that would allow actives to grow, and they would also raid more.
They may not like me, but they've gotta respect me!