The way it works now, you call a merchant who *buys* a resource, allowing you to sell only one resource and in return get back other resources.
e.g. trade 80 metal for 20 crystal and 10 deuterium
What about adding in a trade option to call a merchant who *sells* a resource, allowing you to give him more than one type of resource in return for a single type of resource?
e.g. trade 20 crystal and 10 deuterium for 80 metal
Re: Trading
#3I can see a benefit for this option in the Merchant page. This eliminates using 2 rubies to make 2 trades. Instead you only need 1 ruby to do the trade.
Kudos. And I like saving money.
Kudos. And I like saving money.
Re: Trading
#4I like it for the same reason ...but unfortunately I think Zorg will dislike it for this same reasonTorgard wrote:This eliminates using 2 rubies to make 2 trades. Instead you only need 1 ruby to do the trade. Kudos. And I like saving money.
Mirror mirror on the wall, who is the Spiffiest of them all?
Do Science Responsibly: Don't Do Science and Drive
"While it's good to learn from experience, it is better to learn from other people's experience" - Warren Buffett
Do Science Responsibly: Don't Do Science and Drive
"While it's good to learn from experience, it is better to learn from other people's experience" - Warren Buffett
Re: Trading
#5Disapproved. The trade cost is this low because of this as well. In fact, we have thought of it when we implemented the Plus feature and thought that if we were to do this, we would raise the cost to 3 rubies.
We finally decided to keep it at 1 ruby and keep it limited.
In this way we enhance strategy even in ruby spending.
We finally decided to keep it at 1 ruby and keep it limited.
In this way we enhance strategy even in ruby spending.