Re: rjsturgill & crushbone(stong) vs xeres TD - 674.803.000

#13
Uπit43 wrote:Nice big ol negative profit. Congrats on showing how the players not to play the game guys.
so because there is no profit you should just leave turtles alone?
turtles can climb up the rankings while logging in once every 3 days if they want to, why should all fleeters always be at risk and turtles be left alone to own the rankings without any risk of losing anything?

we were testing our firepower ,and seriously i doubt 1m loss will hurt either of us
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Re: rjsturgill & crushbone(stong) vs xeres TD - 674.803.000

#14
I have seen what happens when trutles get out of hand. Its not a pretty sight. Plus if they get to big. No one will ever attack them. I am all for cracking shells for a giggle. I planet on cracking rj and crush shell to. That might even be a HOF when I do. Another add bounse. Plus the more then spend on rebuild there defence. The least they spend on there fleet. Think about that!
THERE WILL BE NO MORE TURTLE POWER IN STANDAR ANYMORE!!!
WE FLEETERS ARE STARTING TO FLIP YOU ON YOUR BACK AND SPIN YOU AROUND UNTIL YOU GIVE UP!!!!!

Re: rjsturgill & crushbone(stong) vs xeres TD - 674.803.000

#15
Im not being cocky, we have the sim for a reason though. Fleeters always grow faster then turtles anyways, so theres no real reason to attack them other then to show that you can. Then you got the two of you big ruby buyers ganging up on someone who may or may not have purchases little or no rubies...
Xtreme Uni - Zorgon1

Standard Uni - Zorgon1

Speed Uni - Swerg

Massacre Uni - Pokemon_Master

Phear me o_O

Re: rjsturgill & crushbone(stong) vs xeres TD - 674.803.000

#16
Hmmm... Opportunity for a hybrid to Ninja...Look like a turtle with mines, crash /raid to fleet......that is untill Zorg "fixes" fleet points to show all times taking away the surprise factor one coulda had.............

Im gonna have to side with unit 43. with a reason if im cracking shell they arent building fleet is kinda der duh der, wouldnt we like to see more fleets to chase? If its a dedicated pure turtle is a good reason enough to crack away.

Now with the strong, some ruby fleets could roam up JG near this shell for some ninja's


"$$$ Compensates for those with no Patience and/or skill"
When faced with intelligent and devious strategies, do something entirely irrational and let your enemies think themselves to death