I believe with the new ships and technologies added, and maybe the new to come, would be interesting and useful to create a new research network.
The ARN would help new players to research and grow faster, all they would need is to find an Alliance and join it.
I suggest the ARN to be unlocked IGRN 5.
i would suggest this description and the Dev find out what need to be done
Alliance Research Network
Scientists on multiple Empires can use this technology to collaborate research decreasing research time.
Re: ARN_Alliance Research Network
#3Several logistical problems I can see right away. For example, if this functions the same as IRN but using the whole alliance as a base, only 1 person in the alliance will be able to research something at a time.
Secondly, it would require some sort of inter-account connection, which I believe is one of the things that will never happen.
But, if some things could be worked out, I guess it has a little potential, though not really needed enough imo.
Secondly, it would require some sort of inter-account connection, which I believe is one of the things that will never happen.
But, if some things could be worked out, I guess it has a little potential, though not really needed enough imo.

Re: ARN_Alliance Research Network
#41-I believe each Empire must have the ability to research independently , otherwise that function would not be practical, ARN will provide the "Knowhow" of all Empires in the Alliance, therefore, the time of research will be determined using 2 data.Istalris said:
1-Several logistical problems I can see right away. For example, if this functions the same as IRN but using the whole alliance as a base, only 1 person in the alliance will be able to research something at a time.
2-Secondly, it would require some sort of inter-account connection, which I believe is one of the things that will never happen.
a)- ARG (X) lvl in the Researching Empire.
b)- Sum((x) IGRN Max.Values )In the Alliance
Now how [ARG (X) lvl] * [Sum((x) IGRN Max.Values )] will increase the speed of Researching that is something the DEV team need to set.
2-I do not see any inter-account connection, we just using some data that can be easily retrieved from the data base.

Re: ARN_Alliance Research Network
#6Istalris' comment wasn't about research times but about doing the research itself.Pkromm wrote:
1-I believe each Empire must have the ability to research independently , otherwise that function would not be practical, ARN will provide the "Knowhow" of all Empires in the Alliance, therefore, the time of research will be determined using 2 data.
a)- ARG (X) lvl in the Researching Empire.
b)- Sum((x) IGRN Max.Values )In the Alliance
Now how [ARG (X) lvl] * [Sum((x) IGRN Max.Values )] will increase the speed of Researching that is something the DEV team need to set.
2-I do not see any inter-account connection, we just using some data that can be easily retrieved from the data base.
Currently with IRN if you research something it ties up all labs in use, preventing a player researches more than 1 tech at a time.
If ARN uses the same priniciple and someone in your alliance starts researching something and uses one of your labs to decrease time it ties up your lab as well, thus preventing you from researching anything since the lab is in use.
And there will be some sort of inter-account connection since for calculating research times with ARN first it must be established who is in the alliance at the time, then who has ARN and then who has the best labs fitting to your ARN level.
I like the suggestion tho, gives one more benefit to be in an alliance
"Turtling in a speed universe is like spreading air on toast" Istalris 2010
Re: ARN_Alliance Research Network
#7so the problem is only when the ARN levels are upgraded as thats the connecting research for all accounts.
i will try to state some facts so that the concerns are out in the open and we can try to find a solution from there on.
# ARN Level upgrade can only commence when all the connected accounts do not have any research going on
# ARN Level upgrade can only commence when no research lab level up is under going.
also a few more question raises in mind...
* as it is an alliance research tech how will the cost of it be managed?
* what happens when a player from one alliance leaves alliance?
* or a new player joins in the alliance with IRN more than 5.
lets try to see if the above facts and scenarios can be over come.
about the idea it self as mal said its a benefit to be in an alliance so it is a great idea to begin with. i like it.
i will try to state some facts so that the concerns are out in the open and we can try to find a solution from there on.
# ARN Level upgrade can only commence when all the connected accounts do not have any research going on
# ARN Level upgrade can only commence when no research lab level up is under going.
also a few more question raises in mind...
* as it is an alliance research tech how will the cost of it be managed?
* what happens when a player from one alliance leaves alliance?
* or a new player joins in the alliance with IRN more than 5.
lets try to see if the above facts and scenarios can be over come.
about the idea it self as mal said its a benefit to be in an alliance so it is a great idea to begin with. i like it.
Barbaric nomad causing P-A-I-N.
Re: ARN_Alliance Research Network
#8I like the concept behind the idea however I don't think it will ever be implemented.
Those with nothing to loose have the most to gain. Long live the Miner!
Re: ARN_Alliance Research Network
#9It's not only with ARN upgrading, but with any research conducted.SPY wrote:so the problem is only when the ARN levels are upgraded as thats the connecting research for all accounts.
i will try to state some facts so that the concerns are out in the open and we can try to find a solution from there on.
# ARN Level upgrade can only commence when all the connected accounts do not have any research going on
# ARN Level upgrade can only commence when no research lab level up is under going.
(..)
Eg
Alliance of 4 people, all IRN 10, all ARN 5, all players have 10 research labs of level 15.
Any research started by anyone, for example shield technology level 16, will use it's own IRN network of 10 level 15 research labs + 3 level 15 research labs from his alliance mates through ARN and thus using all those research labs to conduct the research.
The other 3 players will have a reserach lab in use so they cannot conduct research themselves.
"Turtling in a speed universe is like spreading air on toast" Istalris 2010
Re: ARN_Alliance Research Network
#10how about if the initiator invites participants in a combined upgrade and while that is going on none of the participants can do any upgrade. like the acs attack thing.
player A
having IRN 7 + [6 labs with level 15] = lab 90
player B
having IRN 6 + [5 labs with level 15] = lab 75
player C
having IRN 5 + [4 labs with level 15] = lab 60
player A invites B and C to a research level up combine work and in the time player A B C none can do the research upgrade or work on research lab as discussed.
so the combined Speed will be provided with 90+75+60=225 lab speed.
so if u upgrade ARN on ur own its just ur take and ARN just allows u to invite more players to the communal research upgrade.
ofc all participants must have ARN 2 to participate.
is it good?
player A
having IRN 7 + [6 labs with level 15] = lab 90
player B
having IRN 6 + [5 labs with level 15] = lab 75
player C
having IRN 5 + [4 labs with level 15] = lab 60
player A invites B and C to a research level up combine work and in the time player A B C none can do the research upgrade or work on research lab as discussed.
so the combined Speed will be provided with 90+75+60=225 lab speed.
so if u upgrade ARN on ur own its just ur take and ARN just allows u to invite more players to the communal research upgrade.
ofc all participants must have ARN 2 to participate.
is it good?
Barbaric nomad causing P-A-I-N.