Speed Universe Release Notes

#1
Launch Time: Friday 3 December 2010, 20:00 GMT
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Map Size:
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-9 Galaxies
-365 Systems
-15 Slots

Game Speed:
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Buildings construction: 8x (Standard: 2x | X-TREME 4x)
Technologies research: 8x
Ship/Defenses speed: 8x
Fleet Speed: 8x (Standard: 2x | X-TREME 6x)
Resources Generation speed: 3x (Standard: 1x X-TREME: 2x)
Resources basic Income: 3x

Other Information:
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-Planets allowed: 10 + 1 (As Standard)
-Colony ships: x10 (x4 in Standard, x1 in X-TREME)
-Probes: x4 (x4 in Standard, x1 in X-TREME)
-ACS Attack + ACS Defend
-Protection rules same as other universes (till 10k and x5 till then)
-1 point = 5000 Resources
-Planet Size Cap: 425 fields (updated July 22, 2012)
-Homeworld size: 273 fields (updated July 22, 2012)
-RIP consumption: 500 units

Re: Speed Universe Release Notes

#3
Colony ship
Vacant planets can be colonized with this ship.
Resources Needed : Metal: 100.000 Crystal: 100.000 Deuterium: 50.000
Construction Time : 00h 56m 15s

Makes me wanna curl up in a corner and pray to the heavens I don't get an 80 field planet..
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When people ask me plz because it's shorter than please, i feel inclined to respond no because it's shorter than yes...

Re: Speed Universe Release Notes

#8
Zorg wrote:No changes on game mechanics at all.
You think that solar satellites unchanged cost is a good idea ?
I don't see a reason to change them, ACS Depot however..
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When people ask me plz because it's shorter than please, i feel inclined to respond no because it's shorter than yes...

Re: Speed Universe Release Notes

#9
Regarding the costs of colony ships [100k metal]When thet cost that much and the metal storage limit is to start with is 50k doesn't that seem unbalanced?
Gale points:ummm to far behind to care and too long since I got one to remember
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That which is written without effort is usually read without enjoyment.
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