Which should be RIP consumption ?

Poll ended at Sun Dec 12, 2010 3:20 pm You may select 1 option

As it is: 1 which means good as free ride
Total votes: 20 (42%)
At most 300
Total votes: 4 (8%)
Make it at most 1000
Total votes: 11 (23%)
At most 3000
Total votes: 5 (10%)
More than 3000
Total votes: 8 (17%)
Total votes: 48

Re: RIP Consumption

#21
TheLegendFishpond wrote:Spy your point is going nowhere there!! (As normal)
well have been posting facts that support my case and i believe only a blind like you would not see the reason.
TheLegendFishpond wrote:Ista i like your input but you are not a fleeter and i dont think anyone but a fleeter really understands the effects this would have.
says the person who has less fleet point that is lower than ista and is in general is a turtle. i wonder what u consider a fleeter :?
TheLegendFishpond wrote: The fact is Recs are faster and there job is different to a DS - They are also not that expensive to move around if your collected the DF you do.
the fact is rips are slower and their job is different than other attack fleet that is to pop moons and defense bash. and they are not at all expensive even if u have cost issued on them. i wonder why someone posted 50000 rip count on cause after almost two years of game play the max was possible in game is 3000 and only after the top player recycled his fleet it went up and across 4000. reality much!
TheLegendFishpond wrote:Why do all the changes recently seem to be Anti fleet - This is a war strategy game not a lets try everything in our power to stop people attacking game! Lets focus on new ships and developments to incoporate future improvements not making traditional ones worse!
why do you want to change ingame strategies when it was working perfectly before u wanted those?

should i run down the forum to find out the number of changes u personally asked for?

rips are a bulky overhead. even with the cost of launch that is proposed its raid total is still profitable. u cannot disagree with that. there was an argument posted on attack mission across 9 galaxy. considering u are top fleeter why in the gods name would u do that? if u want statistics consider the cost of fsing rips... that would have been reasonable.

do not post useless statistics that no one practices. with different consumption lemme show u what it would cost ur rip fleet to fs.

1
5000 RIP
Duration 111:9:25 (one way)
consumption 27,658

1500
5000 RIP
Duration 111:9:25 (one way)
consumption 41,485,715

3000
5000 RIP
Duration 111:9:25 (one way)
consumption 82,971,429


now for the top fleeter to fs let me gguess what it would cost him to fs. except the rips

guess what its 261,699,022 deut.
Barbaric nomad causing P-A-I-N.

Re: RIP Consumption

#22
I do believe the current deuterium consumption is just fine. If you wanted to raise it a bit that would be understandable but want to raise it numbers like 1000% or 3000%, thats a little drastic. So far the ones I have seen that want the change are the so called "turtles" of the game, and the ones who like it as it is are the so called "fleeters" of the game. I propose that you come up with some alternative numbers, maybe that would make more sense, because the current ones are a tad ridiculous. Furthermore, from the people i have spoken to, if you implement something like this, they will no longer play this game. Just a little food for thought of course.


Also I find the bickering back and fourth to be stupid, everyone is entitled to their own opinion, so quit getting mad at them for having one.
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They may not like me, but they've gotta respect me!

Re: RIP Consumption

#23
This is just a post aimed at winding me up - Maybe mods could control this a bit better!

SPY wrote:
TheLegendFishpond wrote:Spy your point is going nowhere there!! (As normal)
well have been posting facts that support my case and i believe only a blind like you would not see the reason.
TheLegendFishpond wrote:Ista i like your input but you are not a fleeter and i dont think anyone but a fleeter really understands the effects this would have.
says the person who has less fleet point that is lower than ista and is in general is a turtle. i wonder what u consider a fleeter :?
TheLegendFishpond wrote: The fact is Recs are faster and there job is different to a DS - They are also not that expensive to move around if your collected the DF you do.
the fact is rips are slower and their job is different than other attack fleet that is to pop moons and defense bash. and they are not at all expensive even if u have cost issued on them. i wonder why someone posted 50000 rip count on cause after almost two years of game play the max was possible in game is 3000 and only after the top player recycled his fleet it went up and across 4000. reality much!
TheLegendFishpond wrote:Why do all the changes recently seem to be Anti fleet - This is a war strategy game not a lets try everything in our power to stop people attacking game! Lets focus on new ships and developments to incoporate future improvements not making traditional ones worse!
why do you want to change ingame strategies when it was working perfectly before u wanted those?

should i run down the forum to find out the number of changes u personally asked for?

rips are a bulky overhead. even with the cost of launch that is proposed its raid total is still profitable. u cannot disagree with that. there was an argument posted on attack mission across 9 galaxy. considering u are top fleeter why in the gods name would u do that? if u want statistics consider the cost of fsing rips... that would have been reasonable.

do not post useless statistics that no one practices. with different consumption lemme show u what it would cost ur rip fleet to fs.

1
5000 RIP
Duration 111:9:25 (one way)
consumption 27,658

1500
5000 RIP
Duration 111:9:25 (one way)
consumption 41,485,715

3000
5000 RIP
Duration 111:9:25 (one way)
consumption 82,971,429


now for the top fleeter to fs let me gguess what it would cost him to fs. except the rips

guess what its 261,699,022 deut.

Re: RIP Consumption

#24
Istalris wrote:That being said, keep it as it is. It has been that way, and functioned well in many games across many universe for nearly 10 years for a reason.
For once I agree with Tom. however if changes have to be made why such a dramatic increase..? Why just the four options.. The logical increase would put it on par with BC at 250. or may be 300 to increase something a 1000 fold or even higher is ridiculous. how would you feel if suddenly your government increased Taxes by said amount, more than likely result in riots/anarchy.

I do find it strange that a game that has been running for 2yrs suddenly has to be changed at this level. Yes if you want to improve game develop more /different ships. I have spent the last 9 months building a fleet that you will prevent me from using.. Makes me wonder what you will do next half mine production reduces defence power.. Or is it just fleeters you want to remove.. due to the ratio of fleeters/miners,turtles.. Of course the vote will be against the fleeter there are less of us.. so a vote is bias to start with.

The big joke is why in a war game penalize fleeters when everyone should be building an empire as the game name suggest..

If this is going to happen then add a middle ground consumption.. This would be more acceptable and fare.



.. if it is not broken why fix it..
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Re: RIP Consumption

#25
Seeing Lodbrok's calculations should be all that is needed to show you what a drastic change it is Zorg, I mean 54 million deut to move your Death Stars? That is literally reversing the mechanic of a ship for no reason. It really needs no change at all, even an increase of a few hundred gets ugly in bulk..

And Fishpond, you are correct, I'm not a fleeter, which is why I'm attempting to address the situation on behalf of the others that play the game too. And guys, lets keep the discussion non-personal, it's for the benefit of the game. If you have problems with certain players take it to the UoH.
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When people ask me plz because it's shorter than please, i feel inclined to respond no because it's shorter than yes...

Re: RIP Consumption

#26
You all seem to be leaving out some of Zorgs most crucial post.The current Deut consumption is unnecessarily low and we have simply gotten used to it.As slow as the deathstar is it should not have a consumption of merely 1 deut.Though 3000 seems fairly extreme as well even If you do want the RIP to face a power reduction.Which is why you should look at the second option of 1000 consumption rate.This is still significantly more expensive than the current stats,However as stated the current stats are for too low for a ship of this power and size.

You could say that because the death star is so slow it deserves to have low consumption but SPY's post very eloquently said this provides a means of free res currently and no ship should be that powered.
Gale points:ummm to far behind to care and too long since I got one to remember
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That which is written without effort is usually read without enjoyment.

Re: RIP Consumption

#27
with them calculations yeah it does look retarded. but again 40k BC from G6 to G1 at 10% speed is
Distance
100.000
Duration
8:25:28 h
Deuterium consumption
34.571.372

this drastic change in deut would be a good thing, would prevent a lot of destroy missions for the lul and would force people to build other fleet other then straight RIP's... how was it for the turtles and miners when the battle engine changed to make the RIP way over powering. and how many fleeters cried about that, since it took them a hell of a lot more to destroy these stupid noobs who built RIP's. and now that you guys changed to the times, you grew found of the RIP and using its brutal powers to destroy these little people and pop there few miner moons for their fleets. now its time you start paying some deut to use them things and...

i think a better way about this would be increasing the consumption to about 750, and decreasing the RF by at lest half

(P.S. flame I.B. and their RIP ways) :lol:

(edit) hell even just a change in the RF would be great
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how i'm still around.... no one knows...

Re: RIP Consumption

#28
Istalris wrote:Seeing Lodbrok's calculations should be all that is needed to show you what a drastic change it is Zorg, I mean 54 million deut to move your Death Stars? That is literally reversing the mechanic of a ship for no reason. It really needs no change at all, even an increase of a few hundred gets ugly in bulk..

UoH.
I don't normally say this but I agree with every word u just said.

Any change made on the ds will be a bad one!

Re: RIP Consumption

#30
love2scoobysnack wrote:well I guess the standard trade will change from 3:1 metal for deut to 4:1 metal for deut, fleeters will have no choice but to pay those kind of prices to keep their fleets flying.
A true Fleeter/Raider can be self-sufficient especially with deut. :Doh:
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No battle's won in bed.'

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