Once again, a lot of posts to read through. I'm just going to focus on a couple things here...
xxxx wrote:A good solution maybe here.........
get v mode to freeze production/techs, you can FS. You cannot v mode when there is a MD or attack mission on your overview, so thus a bigger fleet has you on lanx etc, they can put a slow rip attack on ya to prevent v mode while they kill the fleet
This also enables someone to ALWAYS keep another player out of VM by keeping constant slow RIP attacks, making this not plausible.
xxxx wrote:Ive read Karroths idea, but yet it kills suprise, there are many hidden fleets out there that with FS Vmode can stay hidden. Its about slipping up to get noticed, as you slip up with a 2 mill fleet plus showing, you got IB with 12k rips ready to pop all your moons outa v mode. this new V mode is a punishment for having to v mode giving you away
Almost everyone is in agreement that fleet points should not be designed as they are, and fleets in the air should count towards points. In fact (unless I'm going delirious), I believe it is on the list for implementations. Therefore, this counter-argument is obsolete.
bobw63 wrote:"If you ever want an option, however restricted or penalized, of going into v-mode while you have ships in the air your vote needs to be yes. The restrictions and conditions can be discussed later.
I'm also going to agree heartily with this statement and emphasize its importance.
Lastly, I will repost my idea so people won't have to go treading through old posts to find it...
KarrothMelu wrote:- Production freezes in all aspects (research, ships, defense, buildings)
- You are able to choose the VM option at ANY time
- If you have a fleet in the air at the time you press the button, your account will not actually be in VM until the fleet lands back on your planet/moon
If you're on FS or raiding or whatever, odds are your fleet will be safe anyway UNLESS you get lanxed, which is the reason fleeters wanted the exploit fixed in the first place.
Also keep in mind that attacks launched will still follow through even if the target enters VM while the fleet is in the air.
I'm not saying this is the perfect solution, but I do believe it's the best one we've got so far. And like I said, I'm open to feedback/comments etc. as long as we keep it civil and constructive.
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