Zorg wrote:VMODE
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To enter the following must be met:
-No ship/defenses production
-No buildings construction
-No technologies research
I'm not liking this. Buildings and research can take multiple days to complete. Take for example, the Jump Gate. 25 days without a RF, but even with decent RF takes a while. I think production should pause in these cases, not prevent VM from being entered.
Zorg wrote:Requirements to enter VMODE:
-No fleets in air (besides the rest)
This is more understandable, but I still don't like it. There are times when RL does pull people away while their fleets are in the air, sometimes quite a ways away from landing. My suggested fix: delay VM until the fleet lands. This enables fleeters to still lanx and hit if they can, but still protects the player in case of a RL emergency.
Forum Moderator: The Chill One ~ Gale Points: 52
The only thing standing between me and immortality is death.