Re: Raid Mission

#11
What if there was a speed limit on raiding mission. Say you could only use cruisers and light fighters and whatever cargo is faster. Maybe have it so that they only stay for 2 rounds, pick up less resources as a result, but make for a way to raid without having to have the biggest fleet in town. I think this game would benifit from having a raiding system that mirrors hit and run tactics of the real world. Perhaps even a new class of ship, the Frigate or something similar could be introduced that has low shields but high firepower and speed, say something that could keep up with cruisers and fighters but put out more firepower for the two rounds,(it would be to vulnerable for say, a regular attack, but good for the quick attack)

Re: Raid Mission

#12
Very good Idea weird. Its very intresting. The raid mission would be a good way to attack the inactive accounts and get resources from them; it would cut down on the time it took and you wouldn't loose any ships. Personally I like this idea.
A.L.I.A.S
Artifical Inteligence Intended for Assination and Sabatoge
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New Attack Mission

#17
Taken from an old thread that I don't want to bump...
Urweirdsaysi wrote:When you send them on a Raid mission, you CANNOT send anything other than Cargos (Small or Large, obviously). Your weapons are disabled and the excess energy is used to power your engines and shields, allowing you to move much faster and absorb a bit more damage (50%, maybe?). Instead of a battle, there will be 1 round where the defender fires (It is all calculated normally) and then your shields (which are beefed up from you not having weapon systems) will absorb the correct amount. any destroyed ships are, obviously, destroyed and are not able to raid. The remaining ships will either A)Fill their cargo holds or B)Get 75% of of the total of each resource, whichever comes first. They will then leave and make the journey back home, this time slightly faster because they would then disable their shields as well, redirecting MORE power to the engines. (Maybe pump it up to 80% increase in speed or so)

Now, you are able to send a raid fleet MUCH quicker, keeping the other player from being able to move his stuff in time and you will be able to get 75% of their resources, instead of 50% (It makes sense because the "citizens" would not have as much time to hide their resources or whatever it is they do with them, since you're traveling much faster). So, you're able to go faster and get more, but you are basically turned into a shooting gallery during the approach. Oh, and because of the fast approach, any debris would have been carried forward into the atmosphere and landed on the planet, so no DF would form, but the defender would get 50% of the debris that would have formed if it were a normal attack(the rest would be burnt up during re-entry into the planet's atmosphere).

I think that would balance it out fairly nicely. If there is a turtle lying around, you can send some Cargos and get their stuff. But, you may end up sending your ships into a death trap and then the turtle gets to stay in its little shell for a bit longer from the debris you just gave him. This would also make S Cargos a bit more useful, since you can send them (Faster) and give the player even less time to move their stuff, since they have a shorter warning time on the attack.
Whaddya think?
Last edited by Urweirdsaysi on Mon Jul 13, 2009 3:57 am, edited 1 time in total.

Re: New Attack Mission

#18
I think this is bad. Now instead of having to win a battle, you only have to survive 1 round, with increased shields. Also, it's faster and you get more resources. This would completely destroy the point of defences. The only time people would use regular attacks would be for fleetcrashing.

Re: [Evaluation Needed] Raid Mission

#19
Decent idea that had some positive responses, the actual proposition is a new style of fleet mission called 'Raid' that is similar to the current Attack, with a few key differences. Refer to Urweirdsaysi's post on the first page for most of the details.
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When people ask me plz because it's shorter than please, i feel inclined to respond no because it's shorter than yes...
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