Everyone or at least a lot of players have been complaining about how some ships are "obsolete." I was thinking that perhaps the weapons, shields, armor, and/or rapid fire (if you don't want to mess with rapid fire then fuel usage could be used instead) could be affected by how divers the fleet is. Which of those four (or which combination of those four) is open for debate but I was thinking that the bonuses could be based on what the percent of each class of ship is in the fleet being sent.
Eg.
Fighters and Cruisers increase rapid fire by 10 percent rounded up to nearest whole number if the fleet is composed of 20-30% fighters
Bombers, battleships, and battlecruisers increase Weapons by 10% if the fleet is composed of 20-30% of those ships
Destroyers, Death Stars and the much anticipated lunar guardian increase shields by 10% if the fleet is composed of 20-30% Destroyers or Death Stars
Cargoes increase armor by 10% if 20-30% of the fleet is composed of cargoes
Let me know what you think but please be constructive. If you don't like the idea please explain why you think it will not be good for the game. Simply stating that it is not needed is not constructive unless you provide a different viable solution to increasing the value of "obsolete ships."
Diversity bouneses for ships
#1Those with nothing to loose have the most to gain. Long live the Miner!