Shandris wrote:i understand zorg, its just slightly annoying that battle can be random sometimes and make you lose a lot more than you should have :\ but i guess i can live with it..
the only other thing i think you should have a look at, rapid fire itself, makes no difference at all to most of mine or other big fleeters battles, since the shields of ships refresh for each rapid fire shot
basically that means if you have enough shielding to 0 loss the first shot, it doesnt matter how many times you get rapid fired upon, you are never going to lose a unit
maybe consider looking into this and changing it so that the shields dont refresh with each shot? i know this would be a huge change in battle numbers and 0 losses would be a lot rare but it would make things a lot more interesting from a fleeter point of view, more tactical ship selection instead of pure numbers
This shield issue sounds important and you make a good point here.
Perhaps we should forward this to immediate update. Could you all perhaps give some more detail on how it should work instead ?
We could at first create a simulator with the changes, and if they seem to be work well, copy the changes to the server.