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Ship and Defense Tatics

#1
When you get the ability to build upgrade ships (like cruiser to battleship) is it a good idea to stop using the lesser ship all together?

And with defenses, should one try and use all of the types, or just the best/newest on obtained?

{Also, once ships and defense have been initiated, is there any way to cancel them?}

Edit: Scrap that last question, found out how :)
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Re: Ship and Defense Tatics

#2
First of alll, you should have a wide variety of defenses if you are considering a shell. If you make a bunch of PC's without backing them up with RRs and LLs, they can get f***** by a spam of smaller ships. Heavy Lasers are kinda useless but Ion cannons are better because of their high shield value.

And getting the next best ship doesn't mean that you have to build it because it is the best. For example, if you concentrate on building DD, they will get pwned on a PC shell, it would be wise to get some BS and BC in there and possible some Crus if you really want too to spread the damage to less expensive ships.
Whenever my fleet gulps down deuterium, it belches DF

-pwnage
ZEFA

Re: Ship and Defense Tatics

#4
Overall,, light lasers are the best. The rest are a big waste of money, erm, resources. THe one thing that is worst to build though would be Plasma cannons. At the same cost, and with MUCH higher shielding, ion cannons have the same weapons power. Everything else is better in weapons, and ions are still the best with sheilding.

The only reason to build any of the rest would to be to build one of them all on each planet, since one could throw off the rapid fire systems and one can never be destroyed. That's basically the law of the land.
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Re: Ship and Defense Tatics

#5
One can never be destroyed?

And I was just looking through the information on the different defenses and the ion cannon has no where near the plasma cannon's weapon power. It says the plasma cannon has 3000 where as the ion cannon has only 150. The ion cannon does have 200 extra shield points but its structure points are only 7500 compared to the plasmas 100000.
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Re: Ship and Defense Tatics

#10
acewoonder wrote:Overall,, light lasers are the best. The rest are a big waste of money, erm, resources. THe one thing that is worst to build though would be Plasma cannons. At the same cost, and with MUCH higher shielding, ion cannons have the same weapons power. Everything else is better in weapons, and ions are still the best with sheilding.

The only reason to build any of the rest would to be to build one of them all on each planet, since one could throw off the rapid fire systems and one can never be destroyed. That's basically the law of the land.
You forget to use the battle sim to back up your assumptions:

Let's say you launched 10k LF at 10k LL, since LL are best suited for tackling these ships:
The attacker has lost a total of 30.000.000 units.
The defender has lost a total of 2.309.000 units.

Yep, the attacker goes to h#!!, now if we replaced the LF with 300 DD and keep the LL the same, a miracle happens:
The attacker has lost a total of 13.200.000 units.
The defender has lost a total of 10.000.000 units.

The losses are half than that of the 10k LF, now if we just replaced 150 DD with 200 bombers:
The attacker has lost a total of 8.130.000 units.
The defender has lost a total of 10.000.000 units.

Keep in mind that these battles have the same techs.

Moving on to Ion Cannons, they aren't worth a damn on their own, 1 PC translates roughly to a little more than 13 IC. So...

10k LF versus 1333 IC's
The attacker has lost a total of 7.050.000 units.
The defender has lost a total of 0 units.

The reason this happened was because of the IC's high shields, now if we changed the LF to 450 bombers we have:
The attacker has lost a total of 75.000 units.
The defender has lost a total of 0 units.

They don't have any punch in them, best to back them up with some heavy weapons, such as by adding 100 PC to the defender's side and 100 bombers to the attacker's side:
The attacker has lost a total of 18.525.000 units.
The defender has lost a total of 100.000 units.

There you have it, you need varied defenses to combat various types of threats for you don't know what the enemy has. :twisted:
Whenever my fleet gulps down deuterium, it belches DF

-pwnage
ZEFA
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