Re: New Ship: Lunar Guardian (Ex Zorg Frigate)

#82
Zorg wrote:Deuterium building cost reduced to 15k.
We are thinking that Zorg Physics should affect the rapid fire against Death star

Base 2 + Zorg Physics level = 6 at Zorg Physics level which is required to build this. 12 at Level 10

What do you think about it ?

Final decisions after the beta testing.
While I think that would be interesting...Those that pump out 15 levels of this would have a ball crashing RIPs. While those with just level 6 or so, would still be struggling.

Not sure this should happen. I think just keeping the RF at a permanent 6 would suffice.

Re: New Ship: Lunar Guardian (Ex Zorg Frigate)

#83
Urweirdsaysi wrote:
Zorg wrote:Deuterium building cost reduced to 15k.
We are thinking that Zorg Physics should affect the rapid fire against Death star

Base 2 + Zorg Physics level = 6 at Zorg Physics level which is required to build this. 12 at Level 10

What do you think about it ?

Final decisions after the beta testing.
While I think that would be interesting...Those that pump out 15 levels of this would have a ball crashing RIPs. While those with just level 6 or so, would still be struggling.

Not sure this should happen. I think just keeping the RF at a permanent 6 would suffice.
to be honest, those that have the capacity to get 15 levels of this will be having a ball crashing rips regardless of if this ship is implemented or not
thanks for the awesome sig surrias <3
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Re: New Ship: Lunar Guardian (Ex Zorg Frigate)

#85
You will be able to take safer assumptions through beta testing as in our tests, we have got the deut cost down in order to meet the cost of rip where the guardian will win.

As it is now with the same cost, guardians will outmuscle the rip with some casualties.

We have several options at hand to make it count. Like
->Making it Rapid fire against rip = Zorg Physics lvl
->Increase guardian cost (deuterium)
->Increase Physics cost
->Increase guardian cost relatively with Physics (deuterium)

Re: New Ship: Lunar Guardian (Ex Zorg Frigate)

#86
Zorg wrote:You will be able to take safer assumptions through beta testing as in our tests, we have got the deut cost down in order to meet the cost of rip where the guardian will win.

As it is now with the same cost, guardians will outmuscle the rip with some casualties.

We have several options at hand to make it count. Like
->Making it Rapid fire against rip = Zorg Physics lvl
->Increase guardian cost (deuterium)
->Increase Physics cost
->Increase guardian cost relatively with Physics (deuterium)
By the last option, what exactly do you mean? Increase the cost of the ship for every level of Physics? Or decrease?

I'm liking either the first or third option. Don't agree with increasing Deut costs...It's hard enough to come by as-is.

Re: New Ship: Lunar Guardian (Ex Zorg Frigate)

#89
After doing some quick math...I believe you need to either set options 1 AND 3 or no options at all.

If you make Zorg Physics equal the Rapid-Fire value, it will obviously be a very valuable technology. For a level 15 Zorg Physics, with the current rate of increase and base cost, you'd need: 92,442,129 Metal and 61,628,086 Crystal. This is, honestly, not that much. I could gain this within about a week of just mining, not even calculating in any raids.

If you change the rate of increase to just 1.25x, you suddenly need 170,530,257 Metal and 113,686,838 Crystal for level 15. MUCH more difficult. However, at lower levels, the increase is negligible, to say the least.

This makes it useful, however it keeps everyone from having ships with 15+RF on a RIP, simply because the cost at these levels is outrageous. A 1.3x increase is also acceptable, but anything over 1.5x is just insane (It puts level 15 at over 2.6 bil metal).
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