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Do actual weapon and shield values include a random agent?

#1
Trying to understand the battle engine- I simulated two different battles, only difference is number of large cargo ships for attacker. Rather than list two reports, I will combine both of the relevant lines, second report in italics.

Attacker Attacker [0:0:0]
Weapons: 90 % Shields: 90 % Armor: 90 %
Type L. Cargo. L. Fighter H. Fighter Cruiser B.ship
Number 53 125 15 20 12
Number 50 125 15 20 12
Weapon 8 89 276 616 2.147
Weapon 8 95 262 897 1.691
Shield 41 17 56 92 452
Shield 55 16 47 89 403
Armour 2.850 570 2.375 6.175 11.400
Armour 2.850 570 2.375 6.175 11.400

Defender Defender [0:0:0]
Weapons: 90 % Shields: 70 % Armor: 70 %
Type Light Laser.
Number 144
Number 144
Weapon 154
Weapon 224
Shield 36
Shield 50
Armour 170
Armour 170

Questions:
1) Why are the weapons and shield values so drastically different, for example in the second report, the weapons value is 45% higher and shields are 39% higher for exactly the same quantity of light lasers.
2) Why is the armor value the same in both reports for the cargo ships, even though there is a difference in quantity?
ETA:
3) I have not yet sufficiently searched the forum, but are there any relevant equations for determining weapon/shield/armor values after taking tech value into account over listed base values?

Thanks for your help.
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