Trying to understand the battle engine- I simulated two different battles, only difference is number of large cargo ships for attacker. Rather than list two reports, I will combine both of the relevant lines, second report in italics.
Attacker Attacker [0:0:0]
Weapons: 90 % Shields: 90 % Armor: 90 %
Type L. Cargo. L. Fighter H. Fighter Cruiser B.ship
Number 53 125 15 20 12
Number 50 125 15 20 12
Weapon 8 89 276 616 2.147
Weapon 8 95 262 897 1.691
Shield 41 17 56 92 452
Shield 55 16 47 89 403
Armour 2.850 570 2.375 6.175 11.400
Armour 2.850 570 2.375 6.175 11.400
Defender Defender [0:0:0]
Weapons: 90 % Shields: 70 % Armor: 70 %
Type Light Laser.
Number 144
Number 144
Weapon 154
Weapon 224
Shield 36
Shield 50
Armour 170
Armour 170
Questions:
1) Why are the weapons and shield values so drastically different, for example in the second report, the weapons value is 45% higher and shields are 39% higher for exactly the same quantity of light lasers.
2) Why is the armor value the same in both reports for the cargo ships, even though there is a difference in quantity?
ETA:
3) I have not yet sufficiently searched the forum, but are there any relevant equations for determining weapon/shield/armor values after taking tech value into account over listed base values?
Thanks for your help.
Re: Do actual weapon and shield values include a random agent?
#2Sorry to bump the topic. I have been looking up the same info, did not find any info on the topic yet. Will appreciate for any explanation.
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Don't want to jump in the sea without knowing how to swim mates. Universe is dangerous.
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Re: Do actual weapon and shield values include a random agent?
#3a) There IS a randomness in the WSA values
b) these values are per ship, not total
b) these values are per ship, not total
Re: Do actual weapon and shield values include a random agent?
#4Just to add to what TGE said, I believe each ship type has a random factor that will cause the WSA to fluctuate in each round.
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Re: Do actual weapon and shield values include a random agent?
#5Thanks TGE and Khan. Much appreciated.
Barbaric nomad causing P-A-I-N.
Re: Do actual weapon and shield values include a random agent?
#6and if u use simulator it changes some factors also due to a random bug maybe? not sure but always send 100-200 extra battleships for a better chance to win
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Most people say im on a boat, but im on a damn PLANE!!! catch me now!!!