I like the miner and fleeter ideas (a lot), but the turtle one could use work. I just want to say that maybe the miner could have a base 10% storages increase with a tech to research for 1% more res per level. Just switching research with passive effect.Istalris wrote: Custodial Union
Passive Bonus
Members of the Custodial Union gain an extra 5% rebuild of destroyed defenses, bringing the total
up to a 75% destroyed defense regeneration. (Not big on defenses so if this is not enough perhaps
a +5% energy passive too?)
Unique Research Available
No idea, what do turtles need in research?
Unique Defensive Unit Available
Graviton Cannon- this defensive unit should be ~2-2.5 times the combat potency of the
Plasma Cannon. Introduces the Rapid Fire feature for defensive players. Holds a Rapid Fire of
2 against all ships except Bombers, Destroyers, Battlecruisers and Death Stars. Cost undecided.
EDIT- The new ship designed to be potent against the Death Star should have a minor Rapid Fire
over this defense, say 2.
Requirements undecided but should incorporate Graviton Technology level 2.
-Istalris-
Turtle:
How about for a passive effect, only 35% max res can be raided rather than 50%. The tech could be for each level, 1% more defences regenerate, starting at 70% at level 0. This would cost a little more than hyperspace engine. And it should have a level 25 cap. And the graviton cannon:
Graviton cannon:
cost:200,000 metal, 150,000 crystal, 75,000 deuterium
Attack power:11,000
Shield strength: 3,150
Structure points:350,000
while these values may seem hogh they are not evem a third of the LL attack power per cost
RF:
against RIP-2
against bomber-5
against BC-4
requirements:
graviton 2
shipyard 10
weapons tech 14
Throughout the years feeters had begun to dominate turtles through the use of bombers, death stars, and sheer size. Through generations of research, stunning leaps were made, and the full power of graviton technology could be harnessed. A defence was made with no weaknesses that could target and destroy bombers and death stars- the two main threats to turtles. At last, the playing field seems equal.
Edit-And you said you didnt have a fleeter unit. How about one that simmilar to this:
FLEET SHIP (original name I know)
costs: 40,000 metal, 25,000 crystal, 5,000 deuterium
structure:65,000
attack:800
shields:300
deuterium consumption:300
speed:40,000 (not that fast if you consider how a BS with hyperspace 10 has 40,000)
Note:each rank of graviton tech increases ship speed by 80%
cargo capacity:5,000
RF:
against DD-2
against BC-3
against LF-8
from HF-3
I thought this RF would make it great against RIPs while giving BS and HF some use.
requirements:
graviton 2
shipyard 12
Utilizing graviton technology in an entirely new way, a graviton engine is able to propel this ship to nearly unmeasureable speeds. Designed to have no weaknesses, it can make up a crashing or raidinf fleet entirely by itself. However, the graviton cannon that powers the attacks must be small to come up with a ship that is still fast, so this ship is best used for extremely speedy attacks.