Re: Discuss new battle engine here
#21is this confirmed... should i start working for level 2?
Leader of Eldrith Pirates
While I welcome something "new", I'd love for Destroyers to be effective against RIPs as they were originally intended. Can't we just get Dessies beefed up?Zorg wrote:There seems to be flawless operation of the battle engine + combat ismulator I guess. We are still at toes for any issues that may arise.
In the meanwhile, the development team believes that in order to prevent getting mono-death star fleets and increasy strategy in fleetings, we will need a new ship type.
This ship type must meet the following requirements:
-Very strong against rips
-Vulnerable to a certain ship type (only 1)
-Medium towards the rest
This ship will have same requirements as RIP except for the Graviton Tech: It will need Graviton Tech 2
You may post ideas with full ship details here.
i like... good for making DFs out of Solar Satelights too... hehehe (now i sound like eclipse).Istalris wrote:Well, this was fun. Here is my two cents;
Valkyrie
Cost
Metal: 8.000
Crystal: 6.000
Deuterium: 2.000
Construction Time
No idea, not good with this area. Roughly the same as Battleship i would say?
Pre-Requistes
Weapons Technology 12
Shielding Technology 15
Impulse Engine 8
Shipyard 12
Graviton Technology 2
Statistics
Structure points: 14.000
Shield Strength: 45
Attack Points: 200
Cargo Capacity: 100 units
Base Speed: 10.000
Fuel Consumption (Deuterium): 100
Rapid Fire
Against Solar Satellite: 5
Against Espionage Probe: 5
From Heavy Fighter: 2
Description
In the later years of cosmic colonization, war was breaking out between empires. A new
threat arose, the most powerful of empires began to develop the fearsome Death Star, a
massive ship that was capable of decimating fleets and even tearing apart moons.
Scientists spent years researching into new uses of the powerful Graviton Technology in
an attempt to use it againt itself. After long years of war, the Valkyrie Strike-Fighter
was developed. A small vessel, desgined with the sole purpose of seeking out the mighty
Death Stars and using their own weaponry against them. One of the Death Stars strong points
was its uncanny ability to scan the weaknesses of each attacking vessel and gain strategic
fire over them. The Valkyrie attacks from the massive Death Stars blind spots, gaining a
tactical advantage over the Death Stars inherent Rapid Fire superiority. This vessel was
also designed with the most state of the art energy weapon resistance shields, however,
scientists failed to realise this made the Valkyrie vulnerable to the most basic of weaponry.
Only ballistic weapons have a superiority over technology of this ship, more specifically,
those ballistic weapon systems found on fighters most empires had thought redundant.
NOTES
Well, not sure how this would affect the game as a whole, but i decided something having
actual Rapid Fire over the Death Star was a bit too much. So i made something that doesn't
have Rapid Fire from the Death Star at all.
At the same time, this vessel brings back the previously thought useless Heavy Fighters and
promotes more use of the Impulse Engine technology.
What do you all think?
-Istalris-
I like almost all of it, but how is 200 attack points going to penetrate a DS shieldsIstalris wrote:Well, this was fun. Here is my two cents;
Valkyrie
Cost
Metal: 8.000
Crystal: 6.000
Deuterium: 4.000
Construction Time
No idea, not good with this area. Roughly the same as Battleship i would say?
Pre-Requistes
Weapons Technology 12
Shielding Technology 15
Impulse Engine 8
Shipyard 12
Graviton Technology 2
Statistics
Structure points: 14.000
Shield Strength: 45
Attack Points: 200
Cargo Capacity: 100 units
Base Speed: 10.000
Fuel Consumption (Deuterium): 100
Rapid Fire
Against Solar Satellite: 5
Against Espionage Probe: 5
From Heavy Fighter: 2
Description
In the later years of cosmic colonization, war was breaking out between empires. A new
threat arose, the most powerful of empires began to develop the fearsome Death Star, a
massive ship that was capable of decimating fleets and even tearing apart moons.
Scientists spent years researching into new uses of the powerful Graviton Technology in
an attempt to use it againt itself. After long years of war, the Valkyrie Strike-Fighter
was developed. A small vessel, desgined with the sole purpose of seeking out the mighty
Death Stars and using their own weaponry against them. One of the Death Stars strong points
was its uncanny ability to scan the weaknesses of each attacking vessel and gain strategic
fire over them. The Valkyrie attacks from the massive Death Stars blind spots, gaining a
tactical advantage over the Death Stars inherent Rapid Fire superiority. This vessel was
also designed with the most state of the art energy weapon resistance shields, however,
scientists failed to realise this made the Valkyrie vulnerable to the most basic of weaponry.
Only ballistic weapons have a superiority over technology of this ship, more specifically,
those ballistic weapon systems found on fighters most empires had thought redundant.
NOTES
Well, not sure how this would affect the game as a whole, but i decided something having
actual Rapid Fire over the Death Star was a bit too much. So i made something that doesn't
have Rapid Fire from the Death Star at all.
At the same time, this vessel brings back the previously thought useless Heavy Fighters and
promotes more use of the Impulse Engine technology.
What do you all think?
-Istalris-
EDIT: Deuterium cost inceased from 2.000 to 4.000
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