Bug, obviously.adressor wrote:So are you saying that is how its going to be? or you are confirming that there is a bug ?
-Istalris-
Bug, obviously.adressor wrote:So are you saying that is how its going to be? or you are confirming that there is a bug ?
The battle sim is based on the game engine, so results will not be perfect. They are a close approximation, but they will not he exact.UV-Rays wrote:I don't see any place to comment on the battle sim so i'll do it here. The thing made me come out of long length V mode and attempt to play this game again. Finally I won't have to guess about the outcomes of my attacks.
Thanks for the updates, UV
Zorg wrote:There seems to be flawless operation of the battle engine + combat ismulator I guess. We are still at toes for any issues that may arise.
In the meanwhile, the development team believes that in order to prevent getting mono-death star fleets and increasy strategy in fleetings, we will need a new ship type.
This ship type must meet the following requirements:
-Very strong against rips
-Vulnerable to a certain ship type (only 1)
-Medium towards the rest
This ship will have same requirements as RIP except for the Graviton Tech: It will need Graviton Tech 2
You may post ideas with full ship details here.
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