Re: A discussion of missiles, economics, and good neighbors:
#41Ok radio whats that suppose to mean?
Only the dead have seen the end of war. ~Plato
only you slash could agree and disagree with me at the same time Slash.. lolSlash wrote:Funny thing is- I've never seen a profitable war. All it does is provide fodder for the alliance lemmings and a few occasional laughs in the forums. Other than that, an alliance bent on war usually loses ranks faster than the one they declare on, regardless of how powerful the bigger alliance is.
The problem is one of focus. Rather than making hits that make sense and building tools to become stronger, people tend to build whatever is popular at the time. In Coolhand's case, a bunch of alliance lemmings scrambled and over-built and over-utilized IPMs. Resources that could have been used to put a real hurt on someone else.
But, meh. People with the kill for a kills sake mentality are having fun. Not growing for crap. But having fun.
..and if you didn't have a good starting supply of rubies...SirDuction wrote:i think you are missing the point here, i wouldnt be in the higher ranks if i didnt love profit and fun..
Let's not start on the rubies subject Slash. You know people get a bit touchy when that subject is raised.Slash wrote:..and if you didn't have a good starting supply of rubies...SirDuction wrote:i think you are missing the point here, i wouldnt be in the higher ranks if i didnt love profit and fun..
Slash wrote:..and if you didn't have a good starting supply of rubies...SirDuction wrote:i think you are missing the point here, i wouldnt be in the higher ranks if i didnt love profit and fun..
You have to be efficient when you're looking up at people--that's how you catch up and pass them, you see. When you're at the top, you can waste a few ships and resources here and there to prove a point if you really wanted to.Lord_of_War wrote:Ok radio whats that suppose to mean?
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