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I agree with what Ista said although having a nap with a strong alliance does help sometimes if some other strong allaince try destroy you just for the fun of it you will at least have an ally.
But how are they going to destroy you if you play correctly and don't even let them see you?Rukai wrote:Some of you guys are so mean ,especially you slash.
I agree with what Ista said although having a nap with a strong alliance does help sometimes if some other strong allaince try destroy you just for the fun of it you will at least have an ally.
Yeah, thats about right...Istalris wrote:If you want to make your alliance go far Gale, remember these things:
1- Keep a solid core, held up by a firm leadership.
2- Don't recruit too many, in my opinion, anything over 25-30 members will destabilize the alliance as a whole.
3- Strictly no inactives.
4- Teach them, let them know if they do not have the will to learn the game, they are not welcome with you.
5- No NAPs! Free roaming for target hunting is essential, limiting your members attackable people will only stunt their growth!
That's what i think anyway.![]()
-Istalris-
Excellent points Ista, but I disagree about the NAPs. Large alliances have a different dynamic than small alliances. Any alliance with a membership greater than 15 or 20 is apt to be less selective about their membership. For an alliance that size, NAPs make sense. Due to the sheer numbers, it is impossible to manage and mentor that many players. You can start cutting some of the dead wood, those who don't listen and learn but soon you will either find yourself turning over a ton of players (inevitably some of the new recruits will make the same mistakes as the previous members) or you will cut down on the number of players and will soon find yourself as a small or small/midsize alliance which should be managed differently.Istalris wrote:If you want to make your alliance go far Gale, remember these things:
1- Keep a solid core, held up by a firm leadership.
2- Don't recruit too many, in my opinion, anything over 25-30 members will destabilize the alliance as a whole.
3- Strictly no inactives.
4- Teach them, let them know if they do not have the will to learn the game, they are not welcome with you.
5- No NAPs! Free roaming for target hunting is essential, limiting your members attackable people will only stunt their growth!
That's what i think anyway.![]()
-Istalris-
I agree with Squirrel here.Squirrel wrote:55 members is still ridiculous. Really...