Re: ENOUGH

#12
Rukai wrote:Some of you guys are so mean ,especially you slash :P.

I agree with what Ista said although having a nap with a strong alliance does help sometimes if some other strong allaince try destroy you just for the fun of it you will at least have an ally.
But how are they going to destroy you if you play correctly and don't even let them see you?

Allies outside your own alliance are pointless, nothing can prove otherwise.

-Istalris-
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When people ask me plz because it's shorter than please, i feel inclined to respond no because it's shorter than yes...

Re: ENOUGH

#13
Istalris wrote:If you want to make your alliance go far Gale, remember these things:

1- Keep a solid core, held up by a firm leadership.
2- Don't recruit too many, in my opinion, anything over 25-30 members will destabilize the alliance as a whole.
3- Strictly no inactives.
4- Teach them, let them know if they do not have the will to learn the game, they are not welcome with you.
5- No NAPs! Free roaming for target hunting is essential, limiting your members attackable people will only stunt their growth!

That's what i think anyway. :P

-Istalris-
Yeah, thats about right...

Thats pretty much all you need to do o.O Good job, Istal.

Re: ENOUGH

#14
Istalris wrote:If you want to make your alliance go far Gale, remember these things:

1- Keep a solid core, held up by a firm leadership.
2- Don't recruit too many, in my opinion, anything over 25-30 members will destabilize the alliance as a whole.
3- Strictly no inactives.
4- Teach them, let them know if they do not have the will to learn the game, they are not welcome with you.
5- No NAPs! Free roaming for target hunting is essential, limiting your members attackable people will only stunt their growth!

That's what i think anyway. :P

-Istalris-
Excellent points Ista, but I disagree about the NAPs. Large alliances have a different dynamic than small alliances. Any alliance with a membership greater than 15 or 20 is apt to be less selective about their membership. For an alliance that size, NAPs make sense. Due to the sheer numbers, it is impossible to manage and mentor that many players. You can start cutting some of the dead wood, those who don't listen and learn but soon you will either find yourself turning over a ton of players (inevitably some of the new recruits will make the same mistakes as the previous members) or you will cut down on the number of players and will soon find yourself as a small or small/midsize alliance which should be managed differently.
Squirrel wrote:55 members is still ridiculous. Really...
I agree with Squirrel here.

Gale,

I would recommend being vigilant about your current membership and let it dwindle down. Over time you will find you have a core of long time vets who will be good players and loyal to an alliance they have been with for a while. I wouldn't look to replace members as they depart or are booted. I would just recruit or accept players that are the right fit and are good. Sometimes addition by subtraction is the best way to go.

There is a reason they have lines outside of night clubs and country clubs have long and difficult processes for admission. A more selective membership is much more attractive than a perceived "open door" policy.

Good luck!
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"You are in a position to demand nothing. I however, am in a position to grant nothing."

Khan Noonian Singh