Zorg wrote:
As for battle engine, it is not as buggy as it sounds.
Ill disagree on this one. The results are completely random, add reflection to the mix and no RF makes it extremely buggy. I know you guys are working hard and alot of things have improved but you cant play down how bad the combat engine is. Just take a look at peoples fleet compositions and its clear. 80-90% of all fleets are made up of BS, DD and Recs. A few RIPs for fleetsaving and moon popping only. We cannot use other fleet because the combat engine makes it unprofitable to use them. This really takes away from the gameplay because instead of being forced to calculate the best fleet compositions to take on an enemy fleet, its just about the numbers and who has the most. RF makes the battle more challenging and winning battles becomes more technical as you need to know what has RF over the defending fleet.
The Dev team are doing a great job but I and others Im sure, think that the combat issue is the most important fix needed. Until this is fixed, you wont get experienced players from other games but you will keep losing them.