Pulsar(Dawn) v Taolon(Pirates) - TD: 9.504.227.500

#1
Old story... Every time I would spot Taolon's fleet or launch on him he would tell me I would never be able to crash him again. He did the same yesterday when I spotted his fleet. He then immediately fleet saved without moving his ships. I guess he didn't realize that I could pop the moon he was using for fs...

I caught him on lanx and hit his ACS defend mission same second before it could return. Meant I missed out on the res he was carrying, but the timing was better for my schedule, there was less defense on the planet he was defending than on the planet his fleet would return to, and I knew he would likely be offline, making the risk of a ninja attempt smaller.

The attacker has won the battle !
You receive 7.820.526 units of Metal, 3.168.316 units of Crystal and 1.271.545 units of Deuterium.
The attacker has lost a total of 192.000.000 units.
The defender has lost a total of 9.312.227.500 units.
A debris field containing 3.349.950.000 units of Metal and 2.306.700.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 19 %

All DF collected same second.

Glotr, Taolon. You're a good raider; shouldn't take long.

Re: Pulsar(Dawn) v Taolon(Pirates) - TD: 9.504.227.500

#3
I've always been one never to have liked the moon destroying part of this game. In a universe with very scarce, useful, actual ruby moons, and in a universe that has been operating long enough for some players to develop the ability to destroy moons bought with expensive rubies, then, moon popping becomes a deeply unpleasant idea. 
If the scenario were such that, moons purchased with rubies get automatic 9999 size moons, then it would have been better. 
Moon Destruction chances for diameter of 9,999
99%: 392,020,398 Death stars needed.
98%: 384,140,792 Death stars needed.
97%: 376,341,182 Death stars needed.
96%: 368,621,568 Death stars needed.
95%: 360,981,950 Death stars needed.
90%: 323,983,800 Death stars needed.
85%: 288,985,550 Death stars needed.
80%: 255,987,200 Death stars needed.
75%: 224,988,750 Death stars needed.
50%: 99,995,000 Death stars needed.
25%: 24,998,750 Death stars needed.
The probability of the destruction of the deathstar fleet is 50 %
As is seen, one would need death stars in millions to take down the moon. But that aside....
Given the situation as it currently is, it means one can fleet save all he wants, there is no save haven, and ones fleet can easily be recycled. It's just a matter of when the enemy wants it. The biggest fleeter in speed has 25,000 RIP's, last time I checked,it could be more. But the 25K is more than enough to pop all my moons. Including the ones I bought with rubies. In extreme universe, the biggest fleeter has an insane number of RIP's in his arsenal and there's almost no moon he can't  destroy, should he decide to. 
I was in V-mode when I saw the crash of my team-mate. I didn't much bother about the attack, because you know, shi.t happens, but when I learnt it was a lanx hit, I was concerned. That, how can a player's time, and hardwork be brought down to nothing so cheaply?? 
I have suggested it before, sweeten the deal. The attacking death stars should go down with the moon. Or, make it possible to get 9999 moons on Ruby purchases, or remove the damn feature once and for all. 
A newbie or more accurately, a player that has just come of the newbie status, Rasselassel, has been crashed several times while growing and didn't quit. He got crashed once with a lanx hit and he was like, what's the point? Deleted all his planets, and left the game. 
I probably am going to stay in V-mode forever if something is not done about this. That's just my humble opinion and suggestion. Zorg empire, speed universe will go on fine without me.
About the combat report, tradition dictates that I congratulate the attack on the skill used, and say my good rebuilding luck wishes. So.....
A very big congratulations to the attacker for masterminding such a magnificent feat, and good luck on the rebuild to the defender. Next time, use a ruby moon. (Oh, I forgot some ruby moons are pretty much useless.) May the odds ever be in your favour.... 

Re: Pulsar(Dawn) v Taolon(Pirates) - TD: 9.504.227.500

#4
King-Immortal wrote:
Thu Feb 23, 2017 5:27 pm
Given the situation as it currently is, it means one can fleet save all he wants, there is no save haven, and ones fleet can easily be recycled. It's just a matter of when the enemy wants it.
The only reason I was able to catch Taolon was because he was careless... he made an assumption about the number of RIPs I had that proved incorrect. He then proceeded to fleetsave without moving his ships, feeling secure in this assumption (btw, this was not even a ruby moon....) He has moons elsewhere I cannot pop. I was not aggressively popping his moons on the off-chance of finding something. Had he simply moved, I would not have crashed him. I have seen other players make the same mistake on other servers to their own detriment.

Having been on both sides, trust me, there are plenty of ways to keep your fleet safe and avoid getting caught on lanx, especially on a server like Speed. I'm sure many of your allies are privy to all the tricks, tips, and best practices that make them harder to hit. The enemy cannot crash you whenever he/she wants... only when you make a mistake.

Re: Pulsar(Dawn) v Taolon(Pirates) - TD: 9.504.227.500

#5
Yh just let everyone have ruby moons lol....do away with lanx hits.....no point any player doing their homework, finding where someone fleet saves, then popping their moon.....just make unpoppable moons...oh wait!!! They do that already if you check,,,,some ruby moons are poppable..some aren't.....get over it!!!! Far too many moons are unpoppable....and imo it's defeating the whole point of lanx hits....Zorg might aswell just get rid..... :D

Re: Pulsar(Dawn) v Taolon(Pirates) - TD: 9.504.227.500

#6
King-Immortal wrote, " the ability to destroy moons bought with expensive rubies, then, moon popping becomes a deeply unpleasant idea. "

I agree. Zorg makes real life money from the sale of rubies. Rubies that some players can ill afford. When someone goes to the expense of purchasing rubies with the intention of creating a safe haven, a safe port of call for their fleets then it should be just that, safe. Regardless of mistakes made by the defending player in this instance and the excellent hit by Pulsar, the fact is, ruby moons should be un-poppable.

Time and again we hear that players will leave the game and also that the more experienced players agree that this is not a good scenario (unless you are Greek). Sprog says "Get over it". I disagree.

To quote King-Immortal again, "I probably am going to stay in V-mode forever if something is not done about this.". Well, there you go. Sort of says it all really. Another player in a permanent state of blueness.

Re: Pulsar(Dawn) v Taolon(Pirates) - TD: 9.504.227.500

#9
Lol. The conditions have always been very strict.
There may be plenty of ways to keep fleet safe from lanx hit, but they sure are very expensive ways. But that's just what the game demands at this point. It's up to me to decide if am still willing to play under those conditions.
And from Zorg's reply, it appears I was less informed at the time. I didn't know they used to cost 600 for less random sizes. But hey, for me, I would rather make a 600 ruby one time payment and get a satisfying size than make several 150 payments and not get a satisfying size.
My post was not about me attacking anybody or their methods. I just sincerely do not like the idea of the lanx hit. My opinion.
*May we never get crashed* ^_^

Re: Pulsar(Dawn) v Taolon(Pirates) - TD: 9.504.227.500

#10
Zorg wrote:
Fri Feb 24, 2017 2:42 am
King-Immortal wrote: make it possible to get 9999 moons on Ruby purchases, or remove the damn feature once and for all.

Simply don't buy them and you are done.

For the record, when there was less random in ruby moons, they cost 600 rubies. Not 150 they cost now.
In that case, do away with the option of buying a moon with rubies. The point always was, buy a ruby moon, they are big, between xxxx and xxxx sizes. So, the question would be, if there is an option to buy a moon, why is that option there? The answer to this from the powers that be will no doubt be along the lines of "it's instant, no need for moonshots". If this was truly the case then why are ruby moons made in the size they are? The original point was that they are sooo big that they can't be popped, so, your real life investment in cash for rubies is safeguarded against being destroyed. Only now with player's fleets becoming so large, the amount of RIPs players have are that these moons not as safe as they once were. So, buy a moon, effectively for real life money, it's not safe anymore.

So, there is no longer any need for the purchase of ruby moons. The appeal was that they were safe, they are not anymore. So, no point anymore.