Allright i will try to refrase my question...
The outcome in a war is determined by the amount of damage that is done.
In war all weapons are means to do damage, yet in zorg the ipm is not threated as one.
I would like to know why zorg chooses to ignore this fact by not providing an attack report after firing an ipm
in order to show the damage that has been done by the attacker?
Re: Ask Administration
#112That was the original question you posted here, yes.
I was referring to this, that you also said. "In your case you are just frustated i do not give up and will be the anoying musquito that you can not bully around..
Its kind of sad that the stronger always reason in their own interest instead of listening to a valid argument."
You know, how you see yourself in game, the misguided "Champion of Smaller Players".
I was referring to this, that you also said. "In your case you are just frustated i do not give up and will be the anoying musquito that you can not bully around..
Its kind of sad that the stronger always reason in their own interest instead of listening to a valid argument."
You know, how you see yourself in game, the misguided "Champion of Smaller Players".
Re: Ask Administration
#113Boris wrote:Allright i will try to refrase my question...
The outcome in a war is determined by the amount of damage that is done.
In war all weapons are means to do damage, yet in zorg the ipm is not threated as one.
I would like to know why zorg chooses to ignore this fact by not providing an attack report after firing an ipm
in order to show the damage that has been done by the attacker?
Boris,
I am glad to see that you have no idea whatsoever of what you are talking about. At least it shows us that your behavior is not just random throwing of vitriol. Let me try to help you.
The outcome of a war is determined by the activity of it's participants. That means that you draw a war when you become inactive. The damage dealt by missiles or ships is unrelated to that.
Still, one thing was interesting here. The idea of IPMs showing the TD of an attack is fairly nice, as long as the IPMs are counted as damage taken by the attacker (since he lost the missiles) and ABMs or defensive structures destroyed are counted on the defending side.
Say Boris, do you think you deal any damage when the IPMs you send are destroyed by the ABMs a defending planet has? Have you ever noticed how the IPM is more expensive than the ABM, while still dealing no damage at all to a fairly defended planet? The one sending IPMs is the one spending more resources. That is why people prefer to bash, it offers at least some damage to the other side.
Re: Ask Administration
#114Boris wrote:Allright i will try to refrase my question...
The outcome in a war is determined by the amount of damage that is done.
In war all weapons are means to do damage, yet in zorg the ipm is not threated as one.
I would like to know why zorg chooses to ignore this fact by not providing an attack report after firing an ipm
in order to show the damage that has been done by the attacker?
We could do this. Till then, your only way is through probes.
Re: Ask Administration
#115Thing is, if you start changing the structure of missiles and the way they work you would probably have to change the rules for them to coincide with the use of other weapons/fleet.
IPM's are not treated in the same way, ie. they are not included in the bashing rules.
Do we really want to change this?
Their use and the way you can use them is excluded for what reason? If you want them to be included with "combat reports", (how this can be called combat, lol??) then surely their use would have to be subject to the combat rules also.
IPM's are not treated in the same way, ie. they are not included in the bashing rules.
Do we really want to change this?
Their use and the way you can use them is excluded for what reason? If you want them to be included with "combat reports", (how this can be called combat, lol??) then surely their use would have to be subject to the combat rules also.
Re: Ask Administration
#116mightyoz wrote:Thing is, if you start changing the structure of missiles and the way they work you would probably have to change the rules for them to coincide with the use of other weapons/fleet.
IPM's are not treated in the same way, ie. they are not included in the bashing rules.
Do we really want to change this?
Their use and the way you can use them is excluded for what reason? If you want them to be included with "combat reports", (how this can be called combat, lol??) then surely their use would have to be subject to the combat rules also.
A last reference to something Boris mentioned. "The outcome in a war is determined by the amount of damage that is done."
Since when? Since when has the outcome of a war been determined thus? The outcome in a lot of wars is when one side loses the stomach for the fight, in the real world, when the people say "enough" or when one side has nobody left. You cannot possibly equate any war in history to "who has lost the most", lol.
Re: Ask Administration
#117Zorg what is going to happen to Extreme that is so dead atm? I know the other servers are also kinda dead.. Not sure just at extreme now but i know extreme had the most players and it just seems no one is there.
Trust is hard to come by.That's why my circle is small and tight. I'm kind of funny about making new friends.
Eminem
Read more at http://www.brainyquote.com/quotes/authors/e/eminem.html#Y0BD0hjkMo301KEH.99
Eminem
Read more at http://www.brainyquote.com/quotes/authors/e/eminem.html#Y0BD0hjkMo301KEH.99
Re: Ask Administration
#118Calvin wrote:Zorg what is going to happen to Extreme that is so dead atm? I know the other servers are also kinda dead.. Not sure just at extreme now but i know extreme had the most players and it just seems no one is there.
I don't know about that server Calvin, but Standard seems to be getting busier.
But haven't we been hearing this now, on and off for the last few years. This isn't having a dig at you and your statement. But every so often we hear this, Xtreme is dead, Speed is dying, but everything continues along. Is it not just a case of lulls, dips and then everything picks up again?
Re: Ask Administration
#119Im not sure. Came out vmode a week ago. started building in my fleet.. Left it for hours havent gotten use to the gameplay again.. I logged on expecting my fleet to be gone happend 4 times already but not even a single probe. So that i why i made that statement. I could be wrong. Everyone can just be busy idk. But it wasnt like this when my vmode started
Trust is hard to come by.That's why my circle is small and tight. I'm kind of funny about making new friends.
Eminem
Read more at http://www.brainyquote.com/quotes/authors/e/eminem.html#Y0BD0hjkMo301KEH.99
Eminem
Read more at http://www.brainyquote.com/quotes/authors/e/eminem.html#Y0BD0hjkMo301KEH.99
Re: Ask Administration
#120Perhaps it's a lull, lol. Lucky for you if it is until you get back in to the swing of things.
Thing is, this sort of thing. Perhaps keep a check on things, post at regular intervals about this perceived problem. If indeed it is a serious thing then it can be identified. Then perhaps suggestions for how to liven it up again.
I know that Standard, again, the new player protection is serving to keep players in the game. Whether this is a temporary fix or not, I don't know. It might be prolonging some of the newer players playing careers until they reach that one million point marker. Hopefully they will learn by then. If not, they will reach that score and then perhaps leave. If nothing else, the other players will have better farms, this in turn will keep them active. That may seem cynical, but it's the way it is.
Others have suggested the raising of protection in other servers, in line with that of Standard. I think it was Pulsar who pointed out, quite correctly that to reach one million points in Standard is easier than other servers. However, if it keeps players playing, then is it a good or bad thing? You still wouldn't be able to attack them, but at some point, in the future you would be able to. If they are still active, they may be able to offer more resistance and a better game than you have had of late. Just a thought.
Thing is, this sort of thing. Perhaps keep a check on things, post at regular intervals about this perceived problem. If indeed it is a serious thing then it can be identified. Then perhaps suggestions for how to liven it up again.
I know that Standard, again, the new player protection is serving to keep players in the game. Whether this is a temporary fix or not, I don't know. It might be prolonging some of the newer players playing careers until they reach that one million point marker. Hopefully they will learn by then. If not, they will reach that score and then perhaps leave. If nothing else, the other players will have better farms, this in turn will keep them active. That may seem cynical, but it's the way it is.
Others have suggested the raising of protection in other servers, in line with that of Standard. I think it was Pulsar who pointed out, quite correctly that to reach one million points in Standard is easier than other servers. However, if it keeps players playing, then is it a good or bad thing? You still wouldn't be able to attack them, but at some point, in the future you would be able to. If they are still active, they may be able to offer more resistance and a better game than you have had of late. Just a thought.