king440 wrote:any non multi million voters? all you guys worry about is super noobs if you need targets so bad stop trying to hit lttle players and split your alliances up and fight each other as all the top players is in the same alliance. fact is thats to much of a risk so lets try to continue how we been. problem is as zorg stated the numbers are down. its time for a change, like it are not you big players can not be catered too and expect change cause you will still be here but zorg is trying to get NEW ppl here not you, stop looking at it from your point of view and look at it from a new players point of view.
o no i see super noobs but wait i cant kill them, lets not fight the other top players but cry cause we cant kill the super noobs....you guys make super noobs. its a player with 50000 rips and you really think its fair to someone at 100k to face that, gtfoh. at 100k you can have lvl 25 metal mine 25 crystal 20 deut mine lvl 20 shipyard nanite 5 and some reasearch.....no fleet included, it doesnt take much to be at 100k points.
id be happy if zorg raised the protection to 1 mil like in standerd ..x needs it.
I play standard and left my crew to start an alliance for the newcomers. Here's what I learned from that and what I can say.
I have no problem being unable to hit the so called super noob. In fact I left my friends to make sure the new players would learn and become good players. I also explained them that the alliance was in good terms with a few others, but had no affiliations and they were free to join any other group. In a way, you might say that I was training my enemies. Not a problem, the more, the merrier.
In standard the top player is in an alliance with almost no other active members. I'm in a crew with one other big player and we are at war with a big alliance made of very old and powerful Zorg players. I guess you can say we do fight each other pretty often.
So, if you are following my process here, you are probably smiling about your next yes. But you are not getting it from me. It looks like a good thing at first, but you don't know how things will be after a few weeks.
Without the big hunters, new players grow fast and worry little or not at all about simple things. Most won't fleetsave, they have no idea of the importance of moons and won't help each other to get them. There are exceptions, always. But they are exceptions no matter what is the protection system you are using.
Some even leave because they thought this was a war game and they don't see any action.
My conclusion is: you take the small fleet a newb made in the first week and he'll either leave or rebuild. You raise protection to one million points and they tend to leave after the first hit. That's because they never cared for the safety of their ships before and now it looks like a lot more to learn. Also, what is lost is a lot more, and they don't have a production big enough to easily rebuild.
The ones who like games like Zorg will rebuild their one week fleet. They get used to the rebuilding. They learn to take a little damage to deal a big one. But a one or two months fleet is a loss too big to be your first one.
I like the idea of having a big newb protection, but they need to fight each other. If they don't, you are extending the time they are newbs, but not player retention.
SO, I'll agree with the improved protection when I see someone offering a solution to the lack of activity among the small players. Stop worrying with the big guy with a gun. The problem is the new player insertion in our old well known world. The player base defined how the server works, you must be a player (fully, not out of reach) to understand it. For now, my vote is no.