yes we moved past that, but if standard has 1 mil protection why cant x where it is solely needed. if nothing other then to atract players and retain them as it is a fact it has done in standard. its not about when ppl leran to play the game or how long you feel they need to learn it, everyone learns at diff speeds, its really about getting and keeping players, and raising it to 1 mil has shown by facts that it does that. you can argue the points of they dont need 1 mil, however if it gets us new members and keeps them playing nothing else u say really matters.
o and on the time limit i vote no that is just bad buisness once again you are trying to pick a time for a player to learn the game, let them learn on their own time not yours just cause you think they should be ok by set time...
Re: Player Protection - suggest modification
#22First, I'd like to point something out: In Standard you get 1 point for every 1000 resources you spend. For all other servers (including X), you get 1 point for every 5000 resources spent. This means 1 million point protection in Standard is actually equivalent to 200k point protection in X, when it comes to what actual player development looks like.king440 wrote:yes we moved past that, but if standard has 1 mil protection why cant x where it is solely needed. if nothing other then to atract players and retain them as it is a fact it has done in standard. its not about when ppl leran to play the game or how long you feel they need to learn it, everyone learns at diff speeds, its really about getting and keeping players, and raising it to 1 mil has shown by facts that it does that. you can argue the points of they dont need 1 mil, however if it gets us new members and keeps them playing nothing else u say really matters.
o and on the time limit i vote no that is just bad buisness once again you are trying to pick a time for a player to learn the game, let them learn on their own time not yours just cause you think they should be ok by set time...
Second, regardless of when protection ends, be it after a set time, a set number of points, etc, you're still picking a time or point level after which you think the player should have learned the game.
Re: Player Protection - suggest modification
#23yes but a point and time is 2 diffrant things, it could take me 2 yrs to hit 1 mil points or 200k points , you cant put a time limit on a player. i may only have one hr a day to play so would grow verrrrrryyyy slow but if a time limit was placed would still get kicked out of protection to early just cause you feel it was time, but if a limit is set then when i (not you) hit that limit i would be ready, you seem to not understand time and points is to way diff things.....Pulsar wrote:First, I'd like to point something out: In Standard you get 1 point for every 1000 resources you spend. For all other servers (including X), you get 1 point for every 5000 resources spent. This means 1 million point protection in Standard is actually equivalent to 200k point protection in X, when it comes to what actual player development looks like.king440 wrote:yes we moved past that, but if standard has 1 mil protection why cant x where it is solely needed. if nothing other then to atract players and retain them as it is a fact it has done in standard. its not about when ppl leran to play the game or how long you feel they need to learn it, everyone learns at diff speeds, its really about getting and keeping players, and raising it to 1 mil has shown by facts that it does that. you can argue the points of they dont need 1 mil, however if it gets us new members and keeps them playing nothing else u say really matters.
o and on the time limit i vote no that is just bad buisness once again you are trying to pick a time for a player to learn the game, let them learn on their own time not yours just cause you think they should be ok by set time...
Second, regardless of when protection ends, be it after a set time, a set number of points, etc, you're still picking a time or point level after which you think the player should have learned the game.
secondly.....in standerd its harder to fleet because of the low deut income etc etc as the case it is not the same as x. x is more ....xtreme....lol.... so of course a player in x would hit 200k faster then the = player hitting 1 mil in standard. and there is not fleeters with the same firepower in standerd as it is in x....take the number one there and fleet for fleet fight gozars fleet....who wins? same for speed....same for mass....
and you seem to ignore the main point...TO GET AND KEEP NEW PLAYERS>>>TO GET AND KEEP NEW PLAYERS.....when u see the top 20 players all have over 10 mil points to a new player 200k looks tiny (and it is) and very dishearting making them question weather its even worth playing. but 1 mil will make them feel better and safer insuring they stay longer and even if they hit 1 mil then leave it leaves better farms for us that are here...and i think you are thinking of a time limti only for super noobs but let me ask you, after the time limit a super noob gets crashed he is then out of protection with no mines and able to be farmed by everyone. thats still not fair *** it does what we do not wont it to do and make someone else quit. the whole point is to attract players not make them quit. and what are you going to say well then dont super noob? why not, its not breaking any rules just a new play style but because you cant do it or stop it you rather make those that do quit"? we should focus on bringing players not chasing them out with tricks just so the top players can get a quick crash....and super noobs take care of themselves...ive already crashed another super noob...twice....it just makes the top players mad they cant do it honestly. its not fair to the other player you may say, well having to leave protection at 200k with a 50k fleet getting hunted by idk lets just say 3 mil fleets is unfair....
Re: Player Protection - suggest modification
#24For the guide, I think it should be in the welcome message and under the help button. That way people who don't come to the forums, can see it. If they choose to ignore it, well that's their choice .
I like the idea of one automatic moon.
I like the idea of one automatic moon.
Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.
Sun Tzu
Re: Player Protection - suggest modification
#25PULSAR WROTE: First, I'd like to point something out: In Standard you get 1 point for every 1000 resources you spend. For all other servers (including X), you get 1 point for every 5000 resources spent. This means 1 million point protection in Standard is actually equivalent to 200k point protection in X
Standard is basically bereft of resources compared to other servers such as Massacre, Xtreme, Speed.
Regeneration of resources of is also lower. Points are accumulated more quickly, but to gain those points you need resources. Resources are a lot more scarce. It is a balancing effect, if you choose to start comparing servers that are so diverse then this must also be taken in to consideration. As one of the highest ranking players in Standard, I can raid constantly all week,when the server is busy I could possibly raid 900 million.
As a new player in ANY of those other servers I could raid 500-600 million in my FIRST week. After a month I would no doubt be able to out raid my Standard server amounts easily.
There is no way that you can compare the scoring in these servers in that way.
Standard is basically bereft of resources compared to other servers such as Massacre, Xtreme, Speed.
Regeneration of resources of is also lower. Points are accumulated more quickly, but to gain those points you need resources. Resources are a lot more scarce. It is a balancing effect, if you choose to start comparing servers that are so diverse then this must also be taken in to consideration. As one of the highest ranking players in Standard, I can raid constantly all week,when the server is busy I could possibly raid 900 million.
As a new player in ANY of those other servers I could raid 500-600 million in my FIRST week. After a month I would no doubt be able to out raid my Standard server amounts easily.
There is no way that you can compare the scoring in these servers in that way.
Re: Player Protection - suggest modification
#26I understand that raiding and growth are much slower on standard. My point with what I said above is this: what will the player's actual infrastructure, technologies, buildings, and fleet look like at a certain point level? How much experience will they have had with PvP? These things will be similar at 1 million points in standard to what they are at 200k points in X... I assume this is part of why protection was increased by so much more there.Pulsar wrote: First, I'd like to point something out: In Standard you get 1 point for every 1000 resources you spend. For all other servers (including X), you get 1 point for every 5000 resources spent. This means 1 million point protection in Standard is actually equivalent to 200k point protection in X, when it comes to what actual player development looks like.
That aside, it seems like there are a couple players here who just want a very easy ride with no large players hunting them. On X I was crashed right out of protection (which was 100k at the time) by a player many times my size. I learned from my mistakes. I agree that X is a challenging server, the power gap is very difficult to deal with, and certain things are off balance (MDs, for instance), but there is no easy fix. It's imperative we don't dumb down the game or make things too easy either. Of course we want new players to be more likely to stay (and we need better help guides and tutorials to accomplish this, as others have pointed out), but we also want an intelligent, interesting player base engaging in PvP action. We want to attract players who will play this type of game for what it is. This isn't farmville. I'll say it again: being hunted by the top players on X is what really taught me the game and the times I crashed players many times larger than myself were the most rewarding experiences in my entire time playing.
Re: Player Protection - suggest modification
#27I suppose it's natural that everyone wants an easy ride, human nature. I do not know about you, but did you ever want to be a newb again? It has it's appeal, lol.
But when you are just starting, for the first time, then everything seems so slow, especially when you are being hunted.
You mention PvP, there is hardly any of that now in Standard. Unless you include"Bashing". The taking of fleet is a rare thing.
Hopefully this is now being addressed by that new player protection. It will be barren for a while longer yet. But when those newer players do reach the that level of one million points, there will be more fleeting to be done. This raises the problem of some accusing us of being cynical, that again, we are fattening up those sacred cows. But this is the game, PvP is what the powers that be want, indeed what we want. The trick is those players, in this new level of player protection actually learning. If they do, this new player protection will benefit us all.
Do you think that if player protection was raised in Speed that it would benefit you, in the long run?
But when you are just starting, for the first time, then everything seems so slow, especially when you are being hunted.
You mention PvP, there is hardly any of that now in Standard. Unless you include"Bashing". The taking of fleet is a rare thing.
Hopefully this is now being addressed by that new player protection. It will be barren for a while longer yet. But when those newer players do reach the that level of one million points, there will be more fleeting to be done. This raises the problem of some accusing us of being cynical, that again, we are fattening up those sacred cows. But this is the game, PvP is what the powers that be want, indeed what we want. The trick is those players, in this new level of player protection actually learning. If they do, this new player protection will benefit us all.
Do you think that if player protection was raised in Speed that it would benefit you, in the long run?
Re: Player Protection - suggest modification
#28Good question. 100k seems like a pretty reasonable protection level, in most cases. Also, on servers like Speed and X there are smaller fleeters and "supernoobs" who will hit players in protection, so keep in mind that new player protection does not always guarantee safety on these servers. Hence the appeal of time limit protection.
I do know I would definitely like to see protection increased in Mass, though. 25k is too low for the genuine new player, in my opinion, and I think increasing it to 100k would help.
I do know I would definitely like to see protection increased in Mass, though. 25k is too low for the genuine new player, in my opinion, and I think increasing it to 100k would help.
Re: Player Protection - suggest modification
#29The Super Noobs, lol. Perhaps, as has been mooted before, there could be a time limit on new player protection?
So, for instance. You suggest 100k protection. If a player does not reach that level within a specified time frame, then perhaps they could lose that protection regardless of the requisite score being reached?
This would stop the "Super Noobing" that is beginning to become prevalent in certain servers?
So, for instance. You suggest 100k protection. If a player does not reach that level within a specified time frame, then perhaps they could lose that protection regardless of the requisite score being reached?
This would stop the "Super Noobing" that is beginning to become prevalent in certain servers?
Re: Player Protection - suggest modification
#30I think protection levels should be for when your new to the game no matter whether just out of protection or not if you leave fleet or resources down and its profitable you get hit if you are getting hunted by other player take as your doing a good job with your game and enjoy it ,its war game making hit getting hit are parts of the game you should enjoy and learn both if you don't like getting hit play Minecraft