I do like MegaMedes' question. I've been in an alliance that had this as one of the rules and never saw it being used for milking, but that would be possible.
I also would like to know about the rule used to delete inactive planets. I play on standard, a slow paced server. Raiding there allows a quicker growth than mining and fleeting. Still, sometimes a big amount of good farms are deleted at once. And since Deuterium production is not that great there, most hostilities are reduced to small hits due to a lack of fuel. Most fleets are too big to be moved solely by our own production.
Be it for PVP fomenting or to make space for new players, shouldn't the deletion of inactive planets consider its output?
Re: Ask Administration
#42Fuches wrote:I do like MegaMedes' question. I've been in an alliance that had this as one of the rules and never saw it being used for milking, but that would be possible.
I also would like to know about the rule used to delete inactive planets. I play on standard, a slow paced server. Raiding there allows a quicker growth than mining and fleeting. Still, sometimes a big amount of good farms are deleted at once. And since Deuterium production is not that great there, most hostilities are reduced to small hits due to a lack of fuel. Most fleets are too big to be moved solely by our own production.
Be it for PVP fomenting or to make space for new players, shouldn't the deletion of inactive planets consider its output?
A very good point. Large scale fleeting in Standard is very rare these days. If at all. PvP is minimal.
Deut production is not enough even with the largest of mines.
Re: Ask Administration
#43Thanks for the answer.
Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.
Sun Tzu
Re: Ask Administration
#44There is no such rule as to whom you can attack. Save the scripted limitations.MegaMedes wrote:Maybe you misunderstood me, I was asking if there is a rule against alliance mates crashing each other just so no one else can get the fleet? Both players continue to play the game.
Re: Ask Administration
#45Fuches wrote:I do like MegaMedes' question. I've been in an alliance that had this as one of the rules and never saw it being used for milking, but that would be possible.
I also would like to know about the rule used to delete inactive planets. I play on standard, a slow paced server. Raiding there allows a quicker growth than mining and fleeting. Still, sometimes a big amount of good farms are deleted at once. And since Deuterium production is not that great there, most hostilities are reduced to small hits due to a lack of fuel. Most fleets are too big to be moved solely by our own production.
Be it for PVP fomenting or to make space for new players, shouldn't the deletion of inactive planets consider its output?
After a set number of days in inactivity is passed, accounts are deleted alongside with all their moons/planets. This number is different in every universe. The more aggressive one is X-TREME. Accounts there are deleted in the fastest pace than any other universe.
Re: Ask Administration
#46Im not the 1st to sell account and wont be the last. Game accounts are sold all the time in every game I ever seen. Built xtreme account from day 1. I even bought that speed account. Got busier RL....accounts had to go...so sold speed:) Kept the accounts I built myself. Too bad to see it (VB) like that when I put a lot of work into it fleet and defense wise. With resources stockpiled with future earnings.....it was just about ready to start building RIPs into the tens of thousands with a big fuel reserve:)
Re: Ask Administration
#47DREDD wrote:Im not the 1st to sell account and wont be the last. Game accounts are sold all the time in every game I ever seen. Built xtreme account from day 1. I even bought that speed account. Got busier RL....accounts had to go...so sold speed:) Kept the accounts I built myself. Too bad to see it (VB) like that when I put a lot of work into it fleet and defense wise. With resources stockpiled with future earnings.....it was just about ready to start building RIPs into the tens of thousands with a big fuel reserve:)
Is the switching of accounts the issue here? Or is it the crashing of fleets?
Re: Ask Administration
#48mightyoz wrote:DREDD wrote:Im not the 1st to sell account and wont be the last. Game accounts are sold all the time in every game I ever seen. Built xtreme account from day 1. I even bought that speed account. Got busier RL....accounts had to go...so sold speed:) Kept the accounts I built myself. Too bad to see it (VB) like that when I put a lot of work into it fleet and defense wise. With resources stockpiled with future earnings.....it was just about ready to start building RIPs into the tens of thousands with a big fuel reserve:)
Is the switching of accounts the issue here? Or is it the crashing of fleets?
I would also like this exact issue clarified please....
Re: Ask Administration
#49mightyoz wrote:DREDD wrote:Im not the 1st to sell account and wont be the last. Game accounts are sold all the time in every game I ever seen. Built xtreme account from day 1. I even bought that speed account. Got busier RL....accounts had to go...so sold speed:) Kept the accounts I built myself. Too bad to see it (VB) like that when I put a lot of work into it fleet and defense wise. With resources stockpiled with future earnings.....it was just about ready to start building RIPs into the tens of thousands with a big fuel reserve:)
Is the switching of accounts the issue here? Or is it the crashing of fleets?
There does seem to be a certain, if not more so, ambiguity here with reference to this topic.
As the last poster has requested, there needs to be some clarification please.
Re: Ask Administration
#50Indeed before rules get confusing as to exactly what a player can or cannot do!