Re: AZGD v Valhalla
#74Fleethound...if you could re-post in the normal CR's section...and I will reinstate it..
Re: AZGD v Valhalla
#75I just need to make clear who modified my post before I contest it's validity. Thank you.
Re: AZGD v Valhalla
#76Validity of what you doping out of your own alliance to join in a war as a mercenary a day or so before it's over... if you read http://www.zorgempire.net/forums/viewto ... 4032...you will understand you are a mercenary and have not been declared..
Re: AZGD v Valhalla
#77I'm simply asking who modified my post. I haven't arrived at the validity of the strike yet.
Re: AZGD v Valhalla
#78Yaaaawwwwwnnnnn!! lol
Perhaps that age old favourite "Pong" would be more entertaining?
Perhaps that age old favourite "Pong" would be more entertaining?
Re: AZGD v Valhalla
#79busted..
Mercenaries
-Both participants in a war have the right to hire mercenaries. Both participants are allowed as many mercenaries as they want. Mercenaries may not be “paid” in any way that would violate the milking, pushing and pulling rules. A common practice could be that the mercenaries are paid with the debris fields they create, or could be given Zorg Rubies as payment by their employers with the recently implemented ruby trading system.
-For a mercenary to be hired, the leader of either party must clearly declare they are hiring the individual for mercenary work in the original war topic.
-Whilst mercenaries work with the participants during war time, they may NOT exceed the bashing limit of 5 hits per planet or moon per 24 hour period.
-Officially declared mercenaries are the only external entities outside of the warring participants that are allowed to post their combat reports in the wars combat report topic. If the warring parties are keeping a TD (Total Damage) count, the mercenary may add his/her hits to the TD, they must also include the damage they suffered in the TD for the side they are working for.
-Amendment 4/15/10: Alliances are allowed to attack rivaling mercenaries and said attacks will count towards the TD. Having said that, merc v. merc battles still will not count towards the TD.
-Amendment 4/16/10:The number of mercs cannot exceed the number of players in the alliance by which they are employed. For Player v. Alliance wars this means the player is allowed one merc.
-Amendment 8/29/10: Mercs are bound with the alliance until an outcome for the war has been decided.
Finally, all posts during war time are to abide by the current forum rules, that means no posting of coordinates, battle technologies or other personal information. Private Messages exchanged between each other are also forbidden to be posted, as usual.
Thank you for taking the time to read, may your wars be fruitful.
Mercenaries
-Both participants in a war have the right to hire mercenaries. Both participants are allowed as many mercenaries as they want. Mercenaries may not be “paid” in any way that would violate the milking, pushing and pulling rules. A common practice could be that the mercenaries are paid with the debris fields they create, or could be given Zorg Rubies as payment by their employers with the recently implemented ruby trading system.
-For a mercenary to be hired, the leader of either party must clearly declare they are hiring the individual for mercenary work in the original war topic.
-Whilst mercenaries work with the participants during war time, they may NOT exceed the bashing limit of 5 hits per planet or moon per 24 hour period.
-Officially declared mercenaries are the only external entities outside of the warring participants that are allowed to post their combat reports in the wars combat report topic. If the warring parties are keeping a TD (Total Damage) count, the mercenary may add his/her hits to the TD, they must also include the damage they suffered in the TD for the side they are working for.
-Amendment 4/15/10: Alliances are allowed to attack rivaling mercenaries and said attacks will count towards the TD. Having said that, merc v. merc battles still will not count towards the TD.
-Amendment 4/16/10:The number of mercs cannot exceed the number of players in the alliance by which they are employed. For Player v. Alliance wars this means the player is allowed one merc.
-Amendment 8/29/10: Mercs are bound with the alliance until an outcome for the war has been decided.
Finally, all posts during war time are to abide by the current forum rules, that means no posting of coordinates, battle technologies or other personal information. Private Messages exchanged between each other are also forbidden to be posted, as usual.
Thank you for taking the time to read, may your wars be fruitful.