At level 7 600k of each. At level 15 8m of each. That's not quite fair.Alduin wrote:@Didact
Yes Dens Hide Resources But You Know How Much They Hide? at Lvl 7 Something Around 600k Only
Removing Dens , No Extra Production For Miners
So Better Name Them "Farm General" Then
Re: Tournament III - Feedback
#62Indeed, lvl 7 should be approx. 3-4 mil?Doomrager wrote:At level 7 600k of each. At level 15 8m of each. That's not quite fair.Alduin wrote:@Didact
Yes Dens Hide Resources But You Know How Much They Hide? at Lvl 7 Something Around 600k Only
Removing Dens , No Extra Production For Miners
So Better Name Them "Farm General" Then
Re: Tournament III - Feedback
#63Sure as long as they triple the cost. In my opinion being able to level a building before the server ends on all your planets to make you immune to raiding for 22 hours of the day is not gameplay.
Re: Tournament III - Feedback
#64I disagree ,every General has its perks.
The miner has just 2, the res production bonus and the dens.
Nothing else.
The miner has just 2, the res production bonus and the dens.
Nothing else.
Re: Tournament III - Feedback
#65And fleeter just has to as does the raider and defense general.
Everybody gets two. There's no counter to the storage den. Build den and go play checkers all day max storage. It's saying something that this strategy has won all 3 tornos.
Everybody gets two. There's no counter to the storage den. Build den and go play checkers all day max storage. It's saying something that this strategy has won all 3 tornos.
Re: Tournament III - Feedback
#66No radical changes are needed. We need some buffs for turtles and raiders, mostly.
We also need to decide when the next tournament will take place and how long it will last.
We also need to decide when the next tournament will take place and how long it will last.
Re: Tournament III - Feedback
#68Well at least keep the suggestion I made in mind when you do decide to make another general.Zorg wrote:No radical changes are needed. We need some buffs for turtles and raiders, mostly.
We also need to decide when the next tournament will take place and how long it will last.
as it stands, The fleet general can become a better turtle then the turtle general can ever be due to the WSA boost for the fleeter. Sure the 90% regen is great but if I wanted to make an indestructible shell I would just go fleeter for the 15% boost.
Raider
Remove Extra fleet slots
25% bonus to cargo space.
50% reduction in raider fuel consumption
Turtle
Remove regen buff
add percent boost to LL, HL, and Ions based off laser and ion tech
Miner
Remove the Den, this is a Strategy game after all, lets have something we can actually play with not some building that prevents play.
Add orbital harvesters from my previous post OR add a new building that produces resources on moons exclusive to the miner.
Re: Tournament III - Feedback
#69Well here's the bottom line I have to say.
There needs to be a fifth general based around voyagers.
Defense generals need a different bonus to replace voyagers.
The den needs to be removed. It promoted inactive playing and cutting out defense.
I have nothing more to say as you want a simple fix and I have not simple fixes to balance the game.
There needs to be a fifth general based around voyagers.
Defense generals need a different bonus to replace voyagers.
The den needs to be removed. It promoted inactive playing and cutting out defense.
I have nothing more to say as you want a simple fix and I have not simple fixes to balance the game.
Re: Tournament III - Feedback
#70I can understand raiders and fleeters wanting to get rid of the Dens.
After all, that would make raiding much easier.
If Zorg doesn't change the miner General next tourny, i suggest you look up this link:
https://youtu.be/xS0uS8Tfyt4
Enjoy!
After all, that would make raiding much easier.
If Zorg doesn't change the miner General next tourny, i suggest you look up this link:
https://youtu.be/xS0uS8Tfyt4
Enjoy!